Murkrow
#213 in the HeartGold & SoulSilver Pokédex • Darkness Pokémon
Murkrow
#213 in the HeartGold & SoulSilver Pokédex • Darkness Pokémon
Stats
Min
Max
HP
60
230
324
Attack
85
157
295
Defense
42
80
201
Sp. Atk
85
157
295
Sp. Def
42
80
201
Speed
91
168
309
Total
405
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Murkrow
Darkness Pokémon


Growth
| Pokédexes | Updated Johto #213 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 30 |
| Base Exp. | 81 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

HeartGold
Feared and loathed by many, it is believed to bring misfortune to all those who see it at night.

SoulSilver
It is said that when chased, it lures its attacker onto dark mountain trails where the foe will get lost.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Murkrow #213 | Use Dusk Stone | ![]() Honchkrow #430 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 7 Road 7 | Walking in tall grass or a cave | 17 | 20% | At night |
Route 7 Road 7 | Walking in tall grass or a cave | 17 | 10% | Radio off, At night |
Route 7 Road 7 | Walking in tall grass or a cave | 19 | 4% | At night |
Route 7 Road 7 | Walking in tall grass or a cave | 19 | 1% | At night |
Route 16 Road 16 | Walking in tall grass or a cave | 29 | 5% | At night |
Route 16 Road 16 | Walking in tall grass or a cave | 29 | 5% | At night |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 15 | 10% | At night |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 16 | 10% | At night |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | During the day |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 7 Road 7 | Walking in tall grass or a cave | 17 | 20% | At night |
Route 7 Road 7 | Walking in tall grass or a cave | 17 | 10% | Radio off, At night |
Route 16 Road 16 | Walking in tall grass or a cave | 29 | 5% | At night |
Route 16 Road 16 | Walking in tall grass or a cave | 29 | 5% | At night |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 15 | 10% | At night |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 16 | 10% | At night |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | During the day |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The foe is jabbed with a sharply pointed beak or horn. |
| Start | Astonish | ![]() | Physical | 30 | 100 | 15 | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 5 | Pursuit | ![]() | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 11 | Haze | ![]() | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| 15 | Wing Attack | ![]() | Physical | 60 | 100 | 35 | The foe is struck with large, imposing wings spread wide to inflict damage. |
| 21 | Night Shade | ![]() | Special | - | 100 | 15 | The user makes the foe see a mirage. It inflicts damage matching the user’s level. |
| 25 | Assurance | ![]() | Physical | 50 | 100 | 10 | If the foe has already taken some damage in the same turn, this attack’s power is doubled. |
| 31 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| 35 | Feint Attack | ![]() | Physical | 60 | - | 20 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| 41 | Mean Look | ![]() | Status | - | - | 5 | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
| 45 | Sucker Punch | ![]() | Physical | 80 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM47 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | The foe is hit with wings of steel. It may also raise the user’s Defense stat. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any healing or stat- changing move the foe attempts to use. |
| TM51 | Roost | ![]() | Status | - | - | 5 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM63 | Embargo | ![]() | Status | - | 100 | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM88 | Pluck | ![]() | Physical | 60 | 100 | 20 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM02 | Fly | ![]() | Physical | 90 | 95 | 15 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Air Cutter | ![]() | Special | 55 | 95 | 25 | The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
| Heat Wave | ![]() | Special | 100 | 90 | 10 | The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Ominous Wind | ![]() | Special | 60 | 100 | 5 | The user creates a gust of repulsive wind. It may also raise all the user’s stats at once. |
| Spite | ![]() | Status | - | 100 | 10 | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
| Sucker Punch | ![]() | Physical | 80 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Tailwind | ![]() | Status | - | - | 30 | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
| Twister | ![]() | Special | 40 | 100 | 20 | The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch. |
| Uproar | ![]() | Special | 50 | 100 | 10 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Brave Bird | ![]() | Physical | 120 | 100 | 15 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
| Confuse Ray | ![]() | Status | - | 100 | 10 | The foe is exposed to a sinister ray that triggers confusion. |
| Drill Peck | ![]() | Physical | 80 | 100 | 20 | A corkscrewing attack with the sharp beak acting as a drill. |
| Feather Dance | ![]() | Status | - | 100 | 15 | The user covers the foe with a mass of down that sharply lowers the Attack stat. |
| Feint Attack | ![]() | Physical | 60 | - | 20 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| Mirror Move | ![]() | Status | - | - | 20 | The user counters the foe by mimicking the move last used by the foe. |
| Perish Song | ![]() | Status | - | - | 5 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| Psycho Shift | ![]() | Status | - | 90 | 10 | Using its psychic power of suggestion, the user transfers its status problems to the target. |
| Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. |
| Sky Attack | ![]() | Physical | 140 | 90 | 5 | A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
| Whirlwind | ![]() | Status | - | 100 | 20 | The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| Wing Attack | ![]() | Physical | 60 | 100 | 35 | The foe is struck with large, imposing wings spread wide to inflict damage. |
Traits
Insomnia
Ability Slot 1
Prevents the Pokémon from falling asleep.
Prevents sleep.
Super Luck
Ability Slot 2
Heightens the critical- hit ratios of moves.
Raises moves' critical hit rates one stage.








































Physical

Status
Special








