National Dex / Latias Mega

Latias Mega

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#0380 in the National Pokédex • Eon Pokémon

A Mega Evolution of Latias

Mega Latias sprite

Normal

Shiny Mega Latias sprite

Shiny

Pokémon HOME art

Pokémon details

Category

Eon Pokémon

Abilities

Height

1.8 m (5'11")

Weight

52 kg (114.6 lbs)

National Pokédex

#0380

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

100

184

328

Defense

120

220

372

Sp. Atk

140

256

416

Sp. Def

150

274

438

Speed

110

202

350

Total

700

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Latias, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Latias

Latias

#0380

Mega Evolution

Mega Latias

Mega Latias

#0380

Latias sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Mega Latias in Pokémon GO
Shiny Mega Latias in Pokémon GO

Main Series

Legends: Z-A

2025

Mega Latias in Pokémon Legends: Z-A
Shiny Mega Latias in Pokémon Legends: Z-A

Ultra Sun & Ultra Moon

2017

Mega Latias in Pokémon Ultra Sun & Ultra Moon
Shiny Mega Latias in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Mega Latias in Pokémon Sun & Moon
Shiny Mega Latias in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Mega Latias in Pokémon Omega Ruby & Alpha Sapphire
Shiny Mega Latias in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Mega Latias in Pokémon X & Y
Shiny Mega Latias in Pokémon X & Y

Pick a game to see what Mega Latias learns there.
Mega Latias in Legends: Z-A

Moves Mega Latias learns by leveling up in Legends: Z-A.
Class
StartCharm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Fairy---
StartMist Ball

The user attacks with a ball packed with mist-like down. This may also lower targets' Sp. Atk stats.

Psychic95--
5Draining Kiss

The user attacks with a draining kiss that steals HP from targets to restore the user's own HP.

Fairy50--
10Recover

The user restores its own HP through cellular regeneration.

Normal---
15Confusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Psychic50--
20Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
25Dragon Breath

The user attacks by exhaling a mighty gust of breath. This may also leave targets paralyzed.

Dragon60--
30Wish

A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place.

Normal---
35Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water60--
40Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
45Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

Dragon85--
50Aura Sphere

The user attacks by letting loose a pulse of aura power from within its body.

Fighting80--
55Mystical Fire

The user attacks by breathing a special kind of searing flame. This also lowers targets' Sp. Atk stats for a short time.

Fire75--
60Air Slash

The user attacks with a blade of air that slices even the sky. This may also make targets flinch.

Flying75--
65Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--

Moves Mega Latias can learn from Technical Machines in Legends: Z-A.
Class
TM002Dragon Claw

The user attacks by slicing targets with huge, sharp claws.

Dragon80--
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM005Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

Normal---
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM022Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM041Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water60--
TM043Fly

The user attacks by disappearing high into the sky for a short time, then swooping back down.

Flying90--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM047Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Psychic---
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM054Draco Meteor

The user attacks by summoning comets to rain down from the sky. The recoil will lower the user's Sp. Atk stat for a while.

Dragon130--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM060Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM070Whirlpool

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

Water20--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM075Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

Dragon85--
TM076Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

Water85--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM093Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
TM098Waterfall

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

Water80--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--
TM134Dual Wingbeat

The user attacks by slamming targets with its wings to deal two strikes, one after the other.

Flying45--
TM143Scale Shot

The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time.

Dragon15--
TM145Razor Wind

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.

Normal40--
TM147Tri Attack

The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed.

Normal40--

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