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National Dex / Grumpig

Grumpig

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Grumpig

#0326 in the National Pokédex • Manipulate Pokémon

Grumpig sprite

Normal

Shiny Grumpig sprite

Shiny

Pokémon HOME art

Details

Category

Manipulate Pokémon

Height

0.9 m (2'11")

Weight

71.5 kg (157.6 lbs)

National Pokédex

#0326
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

45

85

207

Defense

65

121

251

Sp. Atk

90

166

306

Sp. Def

110

202

350

Speed

80

148

284

Total

470

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Grumpig, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Spoink

Spoink

#0325

Level 32

Grumpig

Grumpig

#0326

Grumpig sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Grumpig in Pokémon GO
Shiny Grumpig in Pokémon GO

Main Series

Legends: Z-A

2025

Grumpig in Pokémon Legends: Z-A
Shiny Grumpig in Pokémon Legends: Z-A

Scarlet & Violet

2022

Grumpig in Pokémon Scarlet & Violet
Shiny Grumpig in Pokémon Scarlet & Violet

Brilliant Diamond & Shining Pearl

2021

Grumpig in Pokémon Brilliant Diamond & Shining Pearl

Ultra Sun & Ultra Moon

2017

Grumpig in Pokémon Ultra Sun & Ultra Moon
Shiny Grumpig in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Grumpig in Pokémon Sun & Moon
Shiny Grumpig in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Grumpig in Pokémon Omega Ruby & Alpha Sapphire
Shiny Grumpig in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Grumpig in Pokémon X & Y
Shiny Grumpig in Pokémon X & Y

Black 2 & White 2

2012

Grumpig in Pokémon Black 2 & White 2
Shiny Grumpig in Pokémon Black 2 & White 2

Black & White

2010

Grumpig in Pokémon Black & White
Shiny Grumpig in Pokémon Black & White

HeartGold & SoulSilver

2009

Grumpig in Pokémon HeartGold & SoulSilver
Shiny Grumpig in Pokémon HeartGold & SoulSilver

Platinum

2008

Grumpig in Pokémon Platinum
Shiny Grumpig in Pokémon Platinum

Diamond & Pearl

2006

Grumpig in Pokémon Diamond & Pearl
Shiny Grumpig in Pokémon Diamond & Pearl

Emerald

2004

Grumpig in Pokémon Emerald
Shiny Grumpig in Pokémon Emerald

FireRed & LeafGreen

2004

Grumpig in Pokémon FireRed & LeafGreen
Shiny Grumpig in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Grumpig in Pokémon Ruby & Sapphire
Shiny Grumpig in Pokémon Ruby & Sapphire
Pick a game to see what Grumpig learns there.
Grumpig in Legends: Z-A

Moves Grumpig learns by leveling up in Legends: Z-A.
Class
StartSplash

The user flops around instead of attacking. This move has no effect at all...

Normal---
7Confusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Psychic50--
10Growl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Normal---
14Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
18Hypnosis

The user employs hypnotic suggestion to make targets drowsy.

Psychic---
22Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Ghost---
25Whirlwind

The user creates a strong wind to drive targets back a good distance.

Normal---
27Snarl

The user snarls incessantly at targets to lower their Sp. Atk stats for a short time.

Dark55--
29Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock80--
33Amnesia

The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns.

Psychic---
38Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
44Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
50Bounce

The user attacks by bouncing up and disappearing into the sky for a short time, then dropping down onto targets. This may also leave targets paralyzed.

Flying85--
55Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
Moves Grumpig can learn from Technical Machines in Legends: Z-A.
Class
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM019Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock80--
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM046Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM052Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

Ground90--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM060Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM071Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Normal90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM092Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
TM094Whirlwind

The user creates a strong wind to drive targets back a good distance.

Normal---
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM097Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
TM099Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM113Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM116Pay Day

The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money.

Normal40--
TM118Shadow Punch

The user attacks by hiding in shadows and then throwing out a quick punch.

Ghost60--
TM119Ominous Wind

The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.

Ghost60--
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM128Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--

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