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National Dex / Greninja Mega

Greninja Mega

Back to Pokédex

#0658 in the National Pokédex • Ninja Pokémon

A Mega Evolution of Greninja

Mega Greninja sprite

Normal

Shiny Mega Greninja sprite

Shiny

Pokémon HOME art

Details

Category

Ninja Pokémon

Abilities

Height

1.5 m (4'11")

Weight

40 kg (88.2 lbs)

National Pokédex

#0658

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

72

254

348

Attack

125

229

383

Defense

77

143

278

Sp. Atk

133

243

401

Sp. Def

81

150

287

Speed

142

260

421

Total

630

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Greninja, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Greninja sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Mega Greninja in Pokémon GO
Shiny Mega Greninja in Pokémon GO

Main Series

Legends: Z-A

2025

Mega Greninja in Pokémon Legends: Z-A
Shiny Mega Greninja in Pokémon Legends: Z-A

Moves Mega Greninja learns in Legends: Z-A.
Moves Mega Greninja learns by leveling up in Legends: Z-A.
Class
Evo.Water Shuriken

The user attacks with five throwing stars formed from mucus, launched one after the other.

Water15--
StartGrowl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Normal---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
5Water Gun

The user attacks by blasting targets with a forceful shot of water.

Water40--
8Quick Attack

The user attacks by lunging toward targets with blinding speed.

Normal30--
10Lick

The user attacks by licking targets with a long tongue. This may also leave targets paralyzed.

Ghost30--
14Bubble Beam

The user attacks by shooting out a blast of bubbles. This may also make targets move more slowly.

Water65--
18Smokescreen

The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon.

Normal---
23Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
28Shadow Sneak

The user attacks by stretching out a shadow to strike targets from behind.

Ghost40--
35Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
38Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
43Bounce

The user attacks by bouncing up and disappearing into the sky for a short time, then dropping down onto targets. This may also leave targets paralyzed.

Flying85--
51Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
57Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
Moves Mega Greninja can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM009Flip Turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Water60--
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM022Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM030Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
TM032Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
TM034Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM041Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water60--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM076Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

Water85--
TM082U-turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Bug70--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM088Spikes

The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them.

Ground---
TM089Toxic Spikes

The user lays a trap of poison spikes in front of itself. The spikes will poison susceptible opposing Pokémon that make contact with them.

Poison---
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM096Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
TM098Waterfall

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

Water80--
TM100Gunk Shot

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

Poison120--
TM105Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM113Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM122False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

Normal40--
TM145Razor Wind

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.

Normal40--
TM150Vacuum Wave

The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets.

Fighting40--
TM159Hydro Cannon

The user attacks by hitting targets with a cannon blast of water. The recoil will leave the user unable to move for a short time.

Water150--

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