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National Dex / Gardevoir Mega

Gardevoir Mega

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#0282 in the National Pokédex • Embrace Pokémon

A Mega Evolution of Gardevoir

Mega Gardevoir sprite

Normal

Shiny Mega Gardevoir sprite

Shiny

Pokémon HOME art

Details

Category

Embrace Pokémon

Abilities

Height

1.6 m (5'03")

Weight

48.4 kg (106.7 lbs)

National Pokédex

#0282

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

68

246

340

Attack

85

157

295

Defense

65

121

251

Sp. Atk

165

301

471

Sp. Def

135

247

405

Speed

100

184

328

Total

618

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Gardevoir, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Gardevoir sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Mega Gardevoir in Pokémon GO
Shiny Mega Gardevoir in Pokémon GO

Main Series

Legends: Z-A

2025

Mega Gardevoir in Pokémon Legends: Z-A
Shiny Mega Gardevoir in Pokémon Legends: Z-A

Ultra Sun & Ultra Moon

2017

Mega Gardevoir in Pokémon Ultra Sun & Ultra Moon
Shiny Mega Gardevoir in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Mega Gardevoir in Pokémon Sun & Moon
Shiny Mega Gardevoir in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Mega Gardevoir in Pokémon Omega Ruby & Alpha Sapphire
Shiny Mega Gardevoir in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Mega Gardevoir in Pokémon X & Y
Shiny Mega Gardevoir in Pokémon X & Y

Pick a game to see what Mega Gardevoir learns there.
Mega Gardevoir in Legends: Z-A

Moves Mega Gardevoir learns by leveling up in Legends: Z-A.
Class
Evo.Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
StartDisarming Voice

The user attacks by letting out a charming cry that causes emotional damage.

Fairy40--
StartGrowl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Normal---
6Confusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Psychic50--
9Hypnosis

The user employs hypnotic suggestion to make targets drowsy.

Psychic---
12Draining Kiss

The user attacks with a draining kiss that steals HP from targets to restore the user's own HP.

Fairy50--
15Teleport

The user teleports back to its Trainer.

Psychic---
18Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
20Magical Leaf

The user attacks by scattering curious leaves that can chase targets down.

Grass60--
24Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Ghost---
28Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Fairy---
30Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
32Wish

A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place.

Normal---
35Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
38Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
44Mystical Fire

The user attacks by breathing a special kind of searing flame. This also lowers targets' Sp. Atk stats for a short time.

Fire75--
49Moonblast

The user attacks by using the power of the moon. This may also lower targets' Sp. Atk stats.

Fairy95--
58Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
Moves Mega Gardevoir can learn from Technical Machines in Legends: Z-A.
Class
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM032Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM057Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM060Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM071Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Normal90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM092Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM099Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM121Torment

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

Dark---
TM125Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Normal---
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--
TM139Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---
TM144Triple Axel

The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick.

Ice40--
TM150Vacuum Wave

The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets.

Fighting40--

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