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National Dex / Fletchinder

Fletchinder

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Fletchinder

#0662 in the National Pokédex • Ember Pokémon

Fletchinder sprite

Normal

Shiny Fletchinder sprite

Shiny

Pokémon HOME art

Details

Category

Ember Pokémon

Height

0.7 m (2'04")

Weight

16 kg (35.3 lbs)

National Pokédex

#0662

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

62

234

328

Attack

73

135

269

Defense

55

103

229

Sp. Atk

56

105

232

Sp. Def

52

98

223

Speed

84

155

293

Total

382

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Fletchinder, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Fletchinder sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Fletchinder in Pokémon GO
Shiny Fletchinder in Pokémon GO

Main Series

Legends: Z-A

2025

Fletchinder in Pokémon Legends: Z-A
Shiny Fletchinder in Pokémon Legends: Z-A

Scarlet & Violet

2022

Fletchinder in Pokémon Scarlet & Violet
Shiny Fletchinder in Pokémon Scarlet & Violet

Sword & Shield

2019

Fletchinder in Pokémon Sword & Shield
Shiny Fletchinder in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Fletchinder in Pokémon Ultra Sun & Ultra Moon
Shiny Fletchinder in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Fletchinder in Pokémon Sun & Moon
Shiny Fletchinder in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Fletchinder in Pokémon Omega Ruby & Alpha Sapphire
Shiny Fletchinder in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Fletchinder in Pokémon X & Y
Shiny Fletchinder in Pokémon X & Y

Pick a game to see what Fletchinder learns there.
Fletchinder in Legends: Z-A

Moves Fletchinder learns by leveling up in Legends: Z-A.
Class
Evo.Wing Attack

The user attacks by spreading its imposing wings wide and slamming them into targets.

Flying60--
StartGrowl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Normal---
StartPeck

The user attacks by jabbing targets with a sharply pointed beak or horn.

Flying35--
8Quick Attack

The user attacks by lunging toward targets with blinding speed.

Normal30--
12Ember

The user attacks by shooting out small flames. This may also leave targets with a burn.

Fire40--
16Feather Dance

The user buries targets in a mass of down, which lowers targets' Attack stats for a while.

Flying---
20Whirlwind

The user creates a strong wind to drive targets back a good distance.

Normal---
25Flame Wheel

The user attacks by charging forward while wrapped in flames. This may also leave targets with a burn.

Fire60--
30Steel Wing

The user attacks by bashing targets with hard wings. This may also boost the user's Defense stat.

Steel70--
35Air Slash

The user attacks with a blade of air that slices even the sky. This may also make targets flinch.

Flying75--
40Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Psychic---
45Flare Blitz

The user attacks by charging forward while cloaked in flames. This may leave targets with a burn. The user will also take some damage.

Fire120--
Moves Fletchinder can learn from Technical Machines in Legends: Z-A.
Class
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM022Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM030Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
TM032Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM038Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire110--
TM043Fly

The user attacks by disappearing high into the sky for a short time, then swooping back down.

Flying90--
TM047Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Psychic---
TM050Overheat

The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while.

Fire130--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM057Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM068Heat Wave

The user attacks by exhaling hot breath. This may also leave targets with a burn.

Fire95--
TM072Fire Spin

The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.

Fire20--
TM079Hurricane

The user attacks by wrapping targets in a fierce wind. This may also leave targets confused.

Flying110--
TM082U-turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Bug70--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM094Whirlwind

The user creates a strong wind to drive targets back a good distance.

Normal---
TM104Flare Blitz

The user attacks by charging forward while cloaked in flames. This may leave targets with a burn. The user will also take some damage.

Fire120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM114Flame Charge

The user attacks after cloaking itself in flame. This also increases the user's movement speed for a short time.

Fire50--
TM134Dual Wingbeat

The user attacks by slamming targets with its wings to deal two strikes, one after the other.

Flying45--
TM150Vacuum Wave

The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets.

Fighting40--

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