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National Dex / Falinks Mega

Falinks Mega

Back to Pokédex

#0870 in the National Pokédex • Formation Pokémon

A Mega Evolution of Falinks

Mega Falinks sprite

Normal

Shiny Mega Falinks sprite

Shiny

Pokémon HOME art

Details

Category

Formation Pokémon

Height

1.6 m (5'03")

Weight

99 kg (218.3 lbs)

National Pokédex

#0870
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

135

247

405

Defense

135

247

405

Sp. Atk

70

130

262

Sp. Def

65

121

251

Speed

100

184

328

Total

570

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Falinks, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Falinks

Falinks

#0870

Mega Evolution

Mega Falinks

Mega Falinks

#0870

Games where Falinks appears, newest first. Each link opens that game's Pokédex page.

Games

Pokémon GO

2016

Main Series

Legends: Z-A

2025

Moves Mega Falinks learns in Legends: Z-A.
Moves Mega Falinks learns by leveling up in Legends: Z-A.
Class
StartProtect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
5Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Fighting40--
10Focus Energy

The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.

Normal---
15Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
20Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
25Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
32Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
36Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
40No Retreat

The user puts everything on the line and boosts all its stats for a short time. In exchange, the user temporarily loses the ability to switch out of battle.

Fighting---
43Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
48Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
52Megahorn

The user attacks with a tough and impressive horn, ramming into targets with all-out force.

Bug120--
Moves Mega Falinks can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM004Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Fighting40--
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM011Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM030Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM047Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Psychic---
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM077Poison Jab

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

Poison80--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM107Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
TM108Comet Punch

The user attacks with a flurry of five punches, one after the other.

Normal30--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM113Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM122False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

Normal40--
TM128Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--
TM132Double Hit

The user attacks with two strikes dealt with a tail or the like, one after the other.

Normal50--
TM141Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

Normal40--
TM142First Impression

The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle.

Bug90--
TM146Skull Bash

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

Normal150--

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