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National Dex / Cufant

Cufant

Back to Pokédex

Cufant

#0878 in the National Pokédex • Copperderm Pokémon

Cufant sprite

Normal

Shiny Cufant sprite

Shiny

Pokémon HOME art

Details

Type

Category

Copperderm Pokémon

Height

1.2 m (3'11")

Weight

100 kg (220.5 lbs)

National Pokédex

#0878

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

72

254

348

Attack

80

148

284

Defense

49

92

216

Sp. Atk

40

76

196

Sp. Def

49

92

216

Speed

40

76

196

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Cufant, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cufant

Cufant

#0878

Level 34

Copperajah

Copperajah

#0879

Cufant sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Cufant in Pokémon GO
Shiny Cufant in Pokémon GO

Main Series

Scarlet & Violet

2022

Cufant in Pokémon Scarlet & Violet
Shiny Cufant in Pokémon Scarlet & Violet

Sword & Shield

2019

Cufant in Pokémon Sword & Shield
Shiny Cufant in Pokémon Sword & Shield

Pick a game to see what Cufant learns there.
Cufant in Scarlet and Violet

Moves Cufant learns by leveling up in Scarlet and Violet.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
5Rollout

The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.

Rock309020
10Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
15Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
20Stomp

The user attacks by stomping on the target with a big foot. This may also make the target flinch.

Normal6510020
25Iron Defense

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Steel--15
30Dig

The user burrows into the ground on the first turn, then attacks on the next turn.

Ground8010010
35Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
40Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
45Play Rough

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

Fairy909010
50High Horsepower

The user fiercely attacks the target using its entire body.

Ground959510
55Superpower

The user attacks the target with great power. This also lowers the user's Attack and Defense stats.

Fighting1201005
Moves Cufant can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM028Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM035Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

Ground559515
TM036Rock Tomb

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Rock609515
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM051Sandstorm

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

Rock--10
TM055Dig

The user burrows into the ground on the first turn, then attacks on the next turn.

Ground8010010
TM058Brick Break

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM059Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM076Rock Blast

The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.

Rock259010
TM084Stomping Tantrum

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Ground7510010
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM086Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM089Body Press

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

Fighting8010010
TM093Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

Steel8010010
TM099Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM104Iron Defense

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Steel--15
TM116Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.

Rock--20
TM121Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

Steel-10010
TM127Play Rough

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

Fairy909010
TM133Earth Power

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

Ground9010010
TM149Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM150Stone Edge

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100805
TM170Steel Beam

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel140955
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM186High Horsepower

The user fiercely attacks the target using its entire body.

Ground959510
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM205Endeavor

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Normal-1005
TM224Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
Egg moves Cufant can learn in Scarlet and Violet.
Class
Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010
Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
Defense Curl

The user curls up and boosts its Defense stat.

Normal--40
Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305
Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
Swagger

The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.

Normal-8515
Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20

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