| TM001 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | Normal |  | 90 | 85 | 20 |
| TM005 | Mud-Slap The user hurls mud in the target's face to inflict damage and lower its accuracy. | Ground |  | 20 | 100 | 10 |
| TM006 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | Normal |  | - | 100 | 10 |
| TM007 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM018 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | Dark |  | 60 | 100 | 25 |
| TM020 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass |  | 50 | 100 | 20 |
| TM025 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM028 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | Ground |  | 60 | 100 | 20 |
| TM036 | Rock Tomb The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | Rock |  | 60 | 95 | 15 |
| TM043 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. | Dark |  | - | 100 | 10 |
| TM047 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Normal |  | - | - | 10 |
| TM049 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | Fire |  | - | - | 5 |
| TM050 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Water |  | - | - | 5 |
| TM051 | Sandstorm A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | Rock |  | - | - | 10 |
| TM055 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. | Ground |  | 80 | 100 | 10 |
| TM059 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | Psychic |  | 80 | 90 | 15 |
| TM066 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | Normal |  | 85 | 100 | 15 |
| TM067 | Fire Punch The target is attacked with a fiery punch. This may also leave the target with a burn. | Fire |  | 75 | 100 | 15 |
| TM068 | Thunder Punch The target is attacked with an electrified punch. This may also leave the target with paralysis. | Electric |  | 75 | 100 | 15 |
| TM070 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Normal |  | - | - | 10 |
| TM076 | Rock Blast The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. | Rock |  | 25 | 90 | 10 |
| TM084 | Stomping Tantrum Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | Ground |  | 75 | 100 | 10 |
| TM085 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic |  | - | - | 5 |
| TM086 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Rock |  | 75 | 90 | 10 |
| TM088 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | Normal |  | - | - | 20 |
| TM099 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | Steel |  | 80 | 100 | 15 |
| TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM108 | Crunch The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | Dark |  | 80 | 100 | 15 |
| TM115 | Dragon Pulse The target is attacked with a shock wave generated by the user's gaping mouth. | Dragon |  | 85 | 100 | 10 |
| TM116 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | Rock |  | - | - | 20 |
| TM125 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | Fire |  | 90 | 100 | 15 |
| TM126 | Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | Electric |  | 90 | 100 | 15 |
| TM133 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | Ground |  | 90 | 100 | 10 |
| TM135 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Ice |  | 90 | 100 | 10 |
| TM141 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | Fire |  | 110 | 85 | 5 |
| TM143 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Ice |  | 110 | 70 | 5 |
| TM149 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | Ground |  | 100 | 100 | 10 |
| TM150 | Stone Edge The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | Rock |  | 100 | 80 | 5 |
| TM166 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Electric |  | 110 | 70 | 10 |
| TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal |  | 80 | 100 | 10 |
| TM172 | Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Normal |  | - | - | 20 |
| TM179 | Smack Down The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | Rock |  | 50 | 100 | 15 |
| TM191 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | Normal |  | 90 | 100 | 10 |
| TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | Normal |  | 120 | 100 | 15 |
| TM205 | Endeavor The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | Normal |  | - | 100 | 5 |
| TM224 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | Ghost |  | - | - | 10 |
| TM226 | Dragon Cheer The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | Dragon |  | - | - | 15 |