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National Dex / Corviknight

Corviknight

Back to Pokédex

#0823 in the National Pokédex • Raven Pokémon

Corviknight sprite

Normal

Shiny Corviknight sprite

Shiny

Pokémon HOME art

Details

Category

Raven Pokémon

Height

2.2 m (7'03")

Weight

75 kg (165.3 lbs)

National Pokédex

#0823

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

98

306

400

Attack

87

161

300

Defense

105

193

339

Sp. Atk

53

99

225

Sp. Def

85

157

295

Speed

67

125

256

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Corviknight, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Rookidee

Rookidee

#0821

Level 18

Corvisquire

Corvisquire

#0822

Corvisquire

Corvisquire

#0822

Level 38

Corviknight

Corviknight

#0823

Other forms of Corviknight in the National Pokédex, with their types and base stats.

Corviknight sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Corviknight in Pokémon GO
Shiny Corviknight in Pokémon GO
Gigantamax Corviknight in Pokémon GO
Shiny Gigantamax Corviknight in Pokémon GO

Main Series

Legends: Z-A

2025

Corviknight in Pokémon Legends: Z-A
Shiny Corviknight in Pokémon Legends: Z-A

Scarlet & Violet

2022

Corviknight in Pokémon Scarlet & Violet
Shiny Corviknight in Pokémon Scarlet & Violet

Sword & Shield

2019

Corviknight in Pokémon Sword & Shield
Shiny Corviknight in Pokémon Sword & Shield
Corviknight Gigantamax in Pokémon Sword & Shield
Shiny Corviknight Gigantamax in Pokémon Sword & Shield

Pick a game to see what Corviknight learns there.
Corviknight in Legends: Z-A

Moves Corviknight learns by leveling up in Legends: Z-A.
Class
Evo.Metal Claw

The user attacks by raking targets with steel claws. This may also boost the user's Attack stat.

Steel50--
Evo.Metal Sound

The user emits a horrible sound like screeching metal, which lowers targets' Sp. Def stats for a while.

Steel---
Evo.Steel Wing

The user attacks by bashing targets with hard wings. This may also boost the user's Defense stat.

Steel70--
StartIron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
StartPeck

The user attacks by jabbing targets with a sharply pointed beak or horn.

Flying35--
StartScreech

The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.

Normal---
10Gust

The user attacks by using its wings to whip up a gust of wind to launch at targets.

Flying40--
14Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
18Wing Attack

The user attacks by spreading its imposing wings wide and slamming them into targets.

Flying60--
20Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
24Air Slash

The user attacks with a blade of air that slices even the sky. This may also make targets flinch.

Flying75--
27Feather Dance

The user buries targets in a mass of down, which lowers targets' Attack stats for a while.

Flying---
32Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---
36Slash

The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

Normal70--
42Dual Wingbeat

The user attacks by slamming targets with its wings to deal two strikes, one after the other.

Flying45--
47Brave Bird

The user attacks by tucking its wings and charging at targets from a low altitude. The user will also take some damage.

Flying120--
53Heavy Slam

The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power.

Steel---
Moves Corviknight can learn from Technical Machines in Legends: Z-A.
Class
TM004Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Fighting40--
TM011Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM022Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM043Fly

The user attacks by disappearing high into the sky for a short time, then swooping back down.

Flying90--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM047Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Psychic---
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM079Hurricane

The user attacks by wrapping targets in a fierce wind. This may also leave targets confused.

Flying110--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM082U-turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Bug70--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM119Ominous Wind

The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.

Ghost60--
TM126Magnet Bomb

The user attacks by launching steel bombs that stick to targets.

Steel95--
TM134Dual Wingbeat

The user attacks by slamming targets with its wings to deal two strikes, one after the other.

Flying45--
TM139Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---
TM145Razor Wind

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.

Normal40--
TM153Sky Attack

The user attacks with a powered-up dive. This move has a heightened chance of landing a critical hit and may also make targets flinch, but it takes some time to carry out.

Flying140--
TM157Steel Beam

The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage.

Steel140--

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