| TM06 | Fly The user flies up into the sky and then strikes its target on the next turn. | Flying |  | 90 | 95 | 15 |
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM16 | Screech An earsplitting screech harshly lowers the target’s Defense stat. | Normal |  | - | 85 | 40 |
| TM17 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Psychic |  | - | - | 30 |
| TM18 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Psychic |  | - | - | 20 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Psychic |  | - | - | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | Dark |  | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | Normal |  | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM26 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | Normal |  | - | 100 | 10 |
| TM30 | Steel Wing The target is hit with wings of steel. This may also raise the user’s Defense stat. | Steel |  | 70 | 90 | 25 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Normal |  | - | 100 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM40 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Normal |  | 60 | - | 20 |
| TM42 | Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | Fighting |  | 60 | 100 | 10 |
| TM47 | Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Dark |  | - | 100 | 20 |
| TM56 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Bug |  | 70 | 100 | 20 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Dark |  | 50 | 100 | 10 |
| TM58 | Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. | Dark |  | 60 | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | Normal |  | 60 | 100 | 15 |
| TM79 | Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. | Normal |  | 70 | 100 | 5 |
| TM95 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | Flying |  | 75 | 95 | 15 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Normal |  | 85 | 100 | 15 |
| TR12 | Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Psychic |  | - | - | 30 |
| TR13 | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | Normal |  | - | - | 30 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | Normal |  | - | - | 10 |
| TR21 | Reversal An all-out attack that becomes more powerful the less HP the user has. | Fighting |  | - | 100 | 15 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | Normal |  | - | - | 10 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | Dark |  | - | 100 | 20 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | Steel |  | - | - | 15 |
| TR48 | Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Fighting |  | - | - | 20 |
| TR66 | Brave Bird The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | Flying |  | 120 | 100 | 15 |
| TR68 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | Dark |  | - | - | 20 |
| TR70 | Flash Cannon The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | Steel |  | 80 | 100 | 10 |
| TR74 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | Steel |  | 80 | 100 | 15 |
| TR79 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | Steel |  | - | 100 | 10 |
| TR85 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | Normal |  | - | - | 30 |
| TR89 | Hurricane The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | Flying |  | 110 | 70 | 10 |
| TR99 | Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | Fighting |  | 80 | 100 | 10 |