| TM01 | Mega Kick The target is attacked by a kick launched with muscle-packed power. | Normal |  | 120 | 75 | 5 |
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. | Ground |  | 80 | 100 | 10 |
| TM16 | Screech An earsplitting screech harshly lowers the target’s Defense stat. | Normal |  | - | 85 | 40 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Psychic |  | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Rock |  | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | Normal |  | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM26 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | Normal |  | - | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Normal |  | - | 100 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM42 | Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | Fighting |  | 60 | 100 | 10 |
| TM43 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Fighting |  | 75 | 100 | 15 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Rock |  | 60 | 95 | 15 |
| TM53 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | Ground |  | 55 | 95 | 15 |
| TM54 | Rock Blast The user hurls hard rocks at the target. Two to five rocks are launched in a row. | Rock |  | 25 | 90 | 10 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Dark |  | 50 | 100 | 10 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Dark |  | - | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | Normal |  | 60 | 100 | 15 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | Ground |  | 60 | 100 | 20 |
| TM85 | Snarl The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | Dark |  | 55 | 95 | 15 |
| TM97 | Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. | Dark |  | 60 | 100 | 20 |
| TM98 | Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | Ground |  | 75 | 100 | 10 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Normal |  | 85 | 100 | 15 |
| TR10 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | Ground |  | 100 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | Normal |  | - | - | 10 |
| TR24 | Outrage The user rampages and attacks for two to three turns. The user then becomes confused. | Dragon |  | 120 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | Normal |  | - | - | 10 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | Dark |  | - | 100 | 20 |
| TR39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | Fighting |  | 120 | 100 | 5 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | Steel |  | - | - | 15 |
| TR67 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | Ground |  | 90 | 100 | 10 |
| TR69 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | Psychic |  | 80 | 90 | 15 |
| TR70 | Flash Cannon The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | Steel |  | 80 | 100 | 10 |
| TR72 | Power Whip The user violently whirls its vines, tentacles, or the like to harshly lash the target. | Grass |  | 120 | 85 | 10 |
| TR74 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | Steel |  | 80 | 100 | 15 |
| TR75 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | Rock |  | 100 | 80 | 5 |
| TR76 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Rock |  | - | - | 20 |
| TR79 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | Steel |  | - | 100 | 10 |
| TR85 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | Normal |  | - | - | 30 |
| TR88 | Heat Crash The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power. | Fire |  | - | 100 | 10 |
| TR90 | Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | Fairy |  | 90 | 90 | 10 |
| TR94 | High Horsepower The user fiercely attacks the target using its entire body. | Ground |  | 95 | 95 | 10 |
| TR99 | Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | Fighting |  | 80 | 100 | 10 |