Cacturne
#0332 in the National Pokédex • Scarecrow Pokémon
Cacturne
#0332 in the National Pokédex • Scarecrow Pokémon
Stats
Min
Max
HP
70
250
344
Attack
115
211
361
Defense
60
112
240
Sp. Atk
115
211
361
Sp. Def
60
112
240
Speed
55
103
229
Total
475
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
It's Super Effective
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Cacnea #0331 | Level 32 | ![]() Cacturne #0332 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Poison Sting | Poison | Physical | 15 | 100 | 35 | An attack that may poison the target. |
| Start | Leer | Normal | Status | - | 100 | 30 | Reduces the foe's DEFENSE. |
| Start | Absorb | Grass | Special | 20 | 100 | 25 | Steals 1/2 of the damage inflicted. |
| Start | Growth | Normal | Status | - | - | 20 | Raises the SPCL. ATK rating. |
| Start | Revenge | Fighting | Physical | 60 | 100 | 10 | An attack that gains power if injured by the foe. |
| 13 | Leech Seed | Grass | Status | - | 90 | 10 | Steals HP from the foe on every turn. |
| 17 | Sand Attack | Ground | Status | - | 100 | 15 | Reduces accuracy by throwing sand. |
| 19 | Assurance | Dark | Physical | 60 | 100 | 10 | If the foe has already taken some damage in the same turn, this attack’s power is doubled. |
| 19 | Power Trip | Dark | Physical | 20 | 100 | 10 | The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. |
| 21 | Pin Missile | Bug | Physical | 25 | 95 | 20 | Fires pins that strike 2-5 times. |
| 25 | Ingrain | Grass | Status | - | - | 20 | Lays roots that restore HP. The user can’t switch out. |
| 29 | Feint Attack | Dark | Physical | 60 | - | 20 | An attack that never misses. |
| 32 | Spiky Shield | Grass | Status | - | - | 10 | In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. |
| 35 | Spikes | Ground | Status | - | - | 20 | Hurts foes when they switch out. |
| 41 | Needle Arm | Grass | Physical | 60 | 100 | 15 | Attacks with thorny arms. May cause flinching. |
| 41 | Sucker Punch | Dark | Physical | 70 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 47 | Cotton Spore | Grass | Status | - | 100 | 40 | Sharply reduces the foe's SPEED. |
| 47 | Payback | Dark | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| 53 | Sandstorm | Rock | Status | - | - | 10 | Inflicts damage every turn. |
| 59 | Destiny Bond | Ghost | Status | - | - | 5 | The foe faints if the user does. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Cut | Normal | Physical | 50 | 95 | 30 | Cuts using claws, scythes, etc. |
| 0 | Hyper Beam | Normal | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| 0 | Strength | Normal | Physical | 80 | 100 | 15 | A powerful physi cal attack. |
| 0 | Solar Beam | Grass | Special | 120 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Flash | Normal | Status | - | 100 | 20 | Blinds the foe to reduce accuracy. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Giga Drain | Grass | Special | 75 | 100 | 10 | Steals 1/2 of the damage inflicted. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Sunny Day | Fire | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Focus Punch | Fighting | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| 0 | Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| 0 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | Shoots 2 to 5 seeds in a row to strike the foe. |
| 0 | Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| 0 | Natural Gift | Normal | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 0 | Embargo | Dark | Status | - | 100 | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| 0 | Fling | Dark | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| 0 | Poison Jab | Poison | Physical | 80 | 100 | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 0 | Dark Pulse | Dark | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| 0 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| 0 | Focus Blast | Fighting | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| 0 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| 0 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| 0 | Captivate | Normal | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 0 | Grass Knot | Grass | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| 0 | Venoshock | Poison | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Retaliate | Normal | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| 0 | Nature Power | Normal | Status | - | - | 20 | The type of attack varies depending on the location. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Power-Up Punch | Fighting | Physical | 40 | 100 | 20 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
| 0 | Nasty Plot | Dark | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. |
| 0 | Take Down | Normal | Physical | 90 | 85 | 20 | A tackle that also hurts the user. |
| 0 | Dig | Ground | Physical | 80 | 100 | 10 | 1st turn: Burrow 2nd turn: Attack |
| 0 | Swift | Normal | Special | 60 | - | 20 | An attack that never misses. |
| 0 | Thief | Dark | Physical | 60 | 100 | 25 | An attack that may steal a held item. |
| 0 | Scary Face | Normal | Status | - | 100 | 10 | Sharply reduces the foe's SPEED. |
| 0 | Encore | Normal | Status | - | 100 | 5 | Makes the foe re peat 2-6 times. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| 0 | Taunt | Dark | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| 0 | Helping Hand | Normal | Status | - | - | 20 | Boosts the power of the recipient’s moves. |
| 0 | Magical Leaf | Grass | Special | 60 | - | 20 | Attacks with a strange leaf that cannot be evaded. |
| 0 | Toxic Spikes | Poison | Status | - | - | 20 | The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. |
| 0 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 0 | Leaf Storm | Grass | Special | 130 | 90 | 5 | A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
| 0 | Bulldoze | Ground | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| 0 | Grassy Terrain | Grass | Status | - | - | 10 | The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
| 0 | Tera Blast | Normal | Special | 80 | 100 | 10 | |
| 0 | Trailblaze | Grass | Physical | 50 | 100 | 20 | |
| 0 | Knock Off | Dark | Physical | 65 | 100 | 20 | Knocks down the foe’s held item to prevent its use. |
| 0 | Lunge | Bug | Physical | 80 | 100 | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. |
| 0 | Grassy Glide | Grass | Physical | 55 | 100 | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| 0 | Lash Out | Dark | Physical | 75 | 100 | 5 | The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled. |


























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