Cacturne
#120 in the Ruby and Sapphire Pokédex • Scarecrow Pokémon
Cacturne
#120 in the Ruby and Sapphire Pokédex • Scarecrow Pokémon
Stats
Min
Max
HP
70
250
344
Attack
115
211
361
Defense
60
112
240
Sp. Atk
115
211
361
Sp. Def
60
112
240
Speed
55
103
229
Total
475
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 1 Atk, 1 SpA |
|---|---|
| Catch rate | 60 |
| Base Exp. | 166 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Ruby
During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.

Sapphire
If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Cacnea #119 | Level 32 | ![]() Cacturne #120 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Poison Sting | ![]() | Physical | 15 | 100 | 35 | A toxic attack with barbs, etc., that may poison. |
| Start | Leer | ![]() | Status | - | 100 | 30 | Frightens the foe with a leer to lower DEFENSE. |
| Start | Absorb | ![]() | Special | 20 | 100 | 20 | An attack that absorbs half the damage inflicted. |
| Start | Growth | ![]() | Status | - | - | 20 | Forces the body to grow and heightens SP. ATK. |
| 5 | Absorb | ![]() | Special | 20 | 100 | 20 | An attack that absorbs half the damage inflicted. |
| 9 | Growth | ![]() | Status | - | - | 20 | Forces the body to grow and heightens SP. ATK. |
| 13 | Leech Seed | ![]() | Status | - | 90 | 10 | Plants a seed on the foe to steal HP on every turn. |
| 17 | Sand Attack | ![]() | Status | - | 100 | 15 | Reduces the foe’s accuracy by hurling sand in its face. |
| 21 | Pin Missile | ![]() | Physical | 14 | 85 | 20 | Sharp pins are fired to strike 2 to 5 times. |
| 25 | Ingrain | ![]() | Status | - | - | 20 | Lays roots that restore HP. The user can’t switch out. |
| 29 | Feint Attack | ![]() | Special | 60 | - | 20 | Draws the foe close, then strikes without fail. |
| 35 | Spikes | ![]() | Status | - | - | 20 | Sets spikes that hurt a foe switching out. |
| 41 | Needle Arm | ![]() | Special | 60 | 100 | 15 | Attacks with thorny arms. May cause flinching. |
| 47 | Cotton Spore | ![]() | Status | - | 85 | 40 | Spores cling to the foe, sharply reducing SPEED. |
| 53 | Sandstorm | ![]() | Status | - | - | 10 | Causes a sandstorm that rages for several turns. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM09 | Bullet Seed | ![]() | Special | 10 | 100 | 30 | Shoots 2 to 5 seeds in a row to strike the foe. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM19 | Giga Drain | ![]() | Special | 75 | 100 | 5 | An attack that steals half the damage inflicted. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Absorbs light in one turn, then attacks next turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | Causes a sandstorm that rages for several turns. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | Cuts the foe with sharp scythes, claws, etc. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
Traits
Sand Veil
Ups evasion in a sandstorm.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.














































Physical
Status
Special
