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National Dex / Bronzor

Bronzor

Back to Pokédex

Bronzor

#0436 in the National Pokédex • Bronze Pokémon

Bronzor sprite

Normal

Shiny Bronzor sprite

Shiny

Pokémon HOME art

Details

Category

Bronze Pokémon

Height

0.5 m (1'08")

Weight

60.5 kg (133.4 lbs)

National Pokédex

#0436
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

57

224

318

Attack

24

47

161

Defense

86

159

298

Sp. Atk

24

47

161

Sp. Def

86

159

298

Speed

23

45

159

Total

300

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Bronzor, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Bronzor

Bronzor

#0436

Level 33

Bronzong

Bronzong

#0437

Games where Bronzor appears, newest first. Each link opens that game's Pokédex page.
Pick a game to see what Bronzor learns there.
Bronzor in Scarlet and Violet

Moves Bronzor learns by leveling up in Scarlet and Violet.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartConfusion

The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.

Psychic5010025
4Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
8Payback

The user stores power, then attacks. This move's power is doubled if the user moves after the target.

Dark5010010
12Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
16Gyro Ball

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Steel-1005
20Hypnosis

The user employs hypnotic suggestion to make the target fall asleep.

Psychic-6020
24Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
28Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020
32Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

Steel-10010
36Iron Defense

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Steel--15
40Metal Sound

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Steel-8540
44Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
Moves Bronzor can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM017Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM028Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM029Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
TM036Rock Tomb

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Rock609515
TM041Stored Power

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

Psychic2010010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM051Sandstorm

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

Rock--10
TM054Psyshock

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Psychic8010010
TM059Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM074Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Psychic--20
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM076Rock Blast

The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.

Rock259010
TM081Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM084Stomping Tantrum

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Ground7510010
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM086Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM092Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM093Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

Steel8010010
TM098Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM099Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TM101Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock8010020
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM104Iron Defense

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Steel--15
TM109Trick

The user catches the target off guard and swaps the target's held item with its own.

Psychic-10010
TM114Shadow Ball

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM116Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.

Rock--20
TM120Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM121Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

Steel-10010
TM124Ice Spinner

The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.

Ice8010015
TM129Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM138Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--10
TM149Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM161Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM168Solar Beam

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Grass12010010
TM170Steel Beam

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel140955
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM178Gravity

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

Psychic--5
TM180Gyro Ball

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Steel-1005
TM203Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM217Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TM218Expanding Force

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

Psychic8010010
TM223Metal Sound

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Steel-8540
Egg moves Bronzor can learn in Scarlet and Violet.
Class
Gravity

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

Psychic--5
Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10

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