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PLA / Pokédex

Bronzor

Back to Pokédex

Bronzor

#180 in the Hisui Pokédex • Bronze Pokémon

Bronzor in the National Pokédex
Bronzor sprite

Normal

Shiny Bronzor sprite

Shiny

Pokédex entries

Legends: Arceus

Floats using a mysterious energy. The pattern engraved upon its back is held as sacred and can sometimes be found in imagery from ancient cemeteries and other such timeworn places.

Details

Types

SteelPsychic

Category

Bronze Pokémon

Height

0.5 m (1'08")

Weight

60.5 kg (133.4 lbs)

National Pokédex

#0436

Pokédex

#180

Bronzor in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

57

Attack

24

Defense

86

Sp. Atk

24

Sp. Def

86

Speed

23

Total

300

Damage multipliers Bronzor takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #180
Effort Levels
0–10 in each stat
Catch rate
235
Base Exp.
60
Gender
Genderless
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Bronzor

Bronzor

#180

Reach level 33 or higher. Choose Evolve from the party menu when eligible.

Bronzong

Bronzong

#181

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Crimson Mirelands

Crimson Mirelands (regional catalog)

Massive mass outbreak30–32

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Massive mass outbreak45–47

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Mass outbreak30–32

Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Mass outbreak45–47

Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Massive mass outbreak30–32

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Massive mass outbreak45–47

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Ancient Quarry

Wild Pokémon29–32

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ancient Quarry

Wild Pokémon44–47

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Clamberclaw Cliffs

Shaking Ore Deposits29–32

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Clamberclaw Cliffs

Shaking Ore Deposits44–47

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lake Acuity

Wild Pokémon29–32

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lake Acuity

Wild Pokémon44–47

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lake Acuity

Mass outbreak30–32

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lake Acuity

Mass outbreak45–47

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lake Acuity

Shaking Ore Deposits29–32

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lake Acuity

Shaking Ore Deposits44–47

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lonely Spring

Shaking Ore Deposits29–32

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lonely Spring

Shaking Ore Deposits44–47

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Primeval Grotto

Shaking Ore Deposits29–32

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Primeval Grotto

Shaking Ore Deposits44–47

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Snowpoint Temple

Wild Pokémon29–32

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Snowpoint Temple

Wild Pokémon44–47

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sonorous Path

Shaking Ore Deposits29–32

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sonorous Path

Shaking Ore Deposits44–47

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Stonetooth Rows

Wild Pokémon29–32

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Stonetooth Rows

Wild Pokémon44–47

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Stonetooth Rows

Wild Pokémon29–32

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Stonetooth Rows

Wild Pokémon44–47

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Stonetooth Rows

Wild Pokémon29–32

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Stonetooth Rows

Wild Pokémon44–47

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Shaking Ore Deposits29–32

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Shaking Ore Deposits44–47

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010030

Level 10 or Seed of Mastery

6Confusion

The target is hit with a weak telekinetic force to inflict damage.

Psychic5010020

Level 15 or Seed of Mastery

11Iron Defense

The user hardens its body's surface like iron, raising its defensive stats.

Steel--20

Level 20 or Seed of Mastery

18Hex

The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.

Ghost6510015

Level 28 or Seed of Mastery

25Hypnosis

The user employs hypnotic suggestion to make the target drowsy.

Psychic-7020

Level 35 or Seed of Mastery

34Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.

Steel8010010

Level 45 or Seed of Mastery

43Extrasensory

The user attacks with an odd, unseeable power.

Psychic7010015

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Bulldoze

The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.

Ground6010020

Seed of Mastery

Charge Beam

The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.

Electric509015

Seed of Mastery

Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.

Steel8010010

Level 45 or Seed of Mastery

Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Rock Slide

Large boulders are hurled at the target to inflict damage.

Rock759010

Seed of Mastery

Shadow Ball

The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.

Ghost8010010

Seed of Mastery

Stealth Rock

The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns.

Rock4010020

Seed of Mastery

Steel Beam

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel120955

Seed of Mastery

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