| TM001 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | Normal |  | 90 | 85 | 20 |
| TM006 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | Normal |  | - | 100 | 10 |
| TM007 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM025 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM030 | Snarl The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | Dark |  | 55 | 95 | 15 |
| TM031 | Metal Claw The target is raked with steel claws. This may also boost the user's Attack stat. | Steel |  | 50 | 95 | 35 |
| TM036 | Rock Tomb The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | Rock |  | 60 | 95 | 15 |
| TM044 | Dragon Tail The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Dragon |  | 60 | 90 | 10 |
| TM047 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Normal |  | - | - | 10 |
| TM058 | Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | Fighting |  | 75 | 100 | 15 |
| TM062 | Foul Play The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | Dark |  | 95 | 100 | 15 |
| TM066 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | Normal |  | 85 | 100 | 15 |
| TM070 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Normal |  | - | - | 10 |
| TM074 | Reflect A wondrous wall of light is put up to reduce damage from physical moves for five turns. | Psychic |  | - | - | 20 |
| TM075 | Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. | Psychic |  | - | - | 30 |
| TM078 | Dragon Claw The user slashes the target with huge, sharp claws to inflict damage. | Dragon |  | 80 | 100 | 15 |
| TM082 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | Electric |  | - | 90 | 20 |
| TM085 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic |  | - | - | 5 |
| TM086 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Rock |  | 75 | 90 | 10 |
| TM088 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | Normal |  | - | - | 20 |
| TM089 | Body Press The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | Fighting |  | 80 | 100 | 10 |
| TM093 | Flash Cannon The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | Steel |  | 80 | 100 | 10 |
| TM094 | Dark Pulse The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | Dark |  | 80 | 100 | 15 |
| TM099 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | Steel |  | 80 | 100 | 15 |
| TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM104 | Iron Defense The user hardens its body's surface like iron, sharply boosting its Defense stat. | Steel |  | - | - | 15 |
| TM112 | Aura Sphere The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | Fighting |  | 80 | - | 20 |
| TM115 | Dragon Pulse The target is attacked with a shock wave generated by the user's gaping mouth. | Dragon |  | 85 | 100 | 10 |
| TM116 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | Rock |  | - | - | 20 |
| TM121 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | Steel |  | - | 100 | 10 |
| TM126 | Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | Electric |  | 90 | 100 | 15 |
| TM149 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | Ground |  | 100 | 100 | 10 |
| TM150 | Stone Edge The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | Rock |  | 100 | 80 | 5 |
| TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM156 | Outrage The user rampages and attacks for two to three turns. The user then becomes confused. | Dragon |  | 120 | 100 | 10 |
| TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM166 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Electric |  | 110 | 70 | 10 |
| TM168 | Solar Beam The user gathers light on the first turn, then blasts a bundled beam on the next turn. | Grass |  | 120 | 100 | 10 |
| TM169 | Draco Meteor Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. | Dragon |  | 130 | 90 | 5 |
| TM170 | Steel Beam The user fires a beam of steel that it collected from its entire body. This also damages the user. | Steel |  | 140 | 95 | 5 |
| TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal |  | 80 | 100 | 10 |
| TM172 | Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Normal |  | - | - | 20 |
| TM179 | Smack Down The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | Rock |  | 50 | 100 | 15 |
| TM180 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | Steel |  | - | 100 | 5 |
| TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | Normal |  | 120 | 100 | 15 |
| TM220 | Meteor Beam The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. | Rock |  | 120 | 90 | 10 |
| TM222 | Breaking Swipe The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | Dragon |  | 60 | 100 | 15 |
| TM223 | Metal Sound A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | Steel |  | - | 85 | 40 |
| TM225 | Hard Press The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | Steel |  | - | 100 | 10 |
| TM226 | Dragon Cheer The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | Dragon |  | - | - | 15 |