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Pt / Pokédex

Porygon-Z

Back to Pokédex

Porygon-Z

#194 in the Sinnoh Pokédex • Virtual Pokémon

Porygon-Z in the National Pokédex
Porygon-Z sprite

Normal

Shiny Porygon-Z sprite

Shiny

Pokédex entries

Pokémon Platinum

Its programming was modified to enable work in alien dimensions. It did not work as planned.

Details

Type

Normal

Category

Virtual Pokémon

Height

0.9 m (2'11")

Weight

34 kg (75 lbs)

National Pokédex

#0474

Pokédex

#194

Porygon-Z in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

374

Attack

80

148

284

Defense

70

130

262

Sp. Atk

135

247

405

Sp. Def

75

139

273

Speed

90

166

306

Total

535

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Porygon-Z, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Porygon-Z doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Extended Sinnoh #194
EV yield
3 SpA
Catch rate
30
Base Exp.
185
Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
20 (5,355 nominal steps)

Normal-day estimate. Hatch-check timing, certain calendar dates, and Flame Body or Magma Armor can change the steps needed.

Evolution requirements shown in a compact table or chain view.
Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the foe with its whole body.

Normal359535
StartConversion

The user changes its type to become the same type as one of its moves.

Normal--30
StartConversion 2

The user changes its type to make itself resistant to the type of the attack it last took.

Normal--30
StartNasty Plot

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Dark--20
StartTrick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
7Psybeam

The foe is attacked with a peculiar ray. It may also leave the target confused.

Psychic6510020
12Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
18Recover

A self-healing move. The user restores its own HP by up to half of its max HP.

Normal--10
23Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
29Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015
34Embargo

It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

Dark-10015
40Discharge

A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.

Electric8010015
45Lock-On

The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.

Normal--5
51Tri Attack

The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.

Normal8010010
56Magic Coat

A barrier reflects back to the foe moves like Leech Seed and moves that damage status.

Psychic--15
62Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric120505
67Hyper Beam

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
Obtain these moves as an earlier evolution, then evolve while keeping them. Source distinguishes level-up, egg, Light Ball breeding and tutor acquisition; prior level applies only to level-up moves. Individual availability does not guarantee every move combination.
Source
Class
StartPrior evolution: level-upDefense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
StartPrior evolution: level-upSharpen

The user reduces its polygon count to make itself more jagged, raising the Attack stat.

Normal--30
Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Platinum.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-8510
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Variable

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM13Ice Beam

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

Ice120705
TM15Hyper Beam

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM23Iron Tail

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

Electric9510015
TM25Thunder

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

Electric1207010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

Electric60-20
TM40Aerial Ace

The user confounds the foe with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

Normal7010020
TM43Secret Power

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM46Thief

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM57Charge Beam

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM63Embargo

It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

Dark-10015
TM67Recycle

The user recycles a single-use item that has been used in battle so it can be used again.

Normal--10
TM68Giga Impact

The user charges at the foe using every bit of its power. The user must rest on the next turn.

Normal150905
TM70Flash

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

A weak electric charge is launched at the foe. It causes paralysis if it hits.

Electric-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the foe.

Normal--10
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Normal-10015
TM85Dream Eater

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

Psychic10010015
TM87Swagger

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
Moves this Pokémon can learn from move tutors in this game.
Class
Icy Wind

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Ice559515
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1301005
Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

Normal4010015
Swift

Star-shaped rays are shot at the foe. This attack never misses.

Normal60-20
Trick

The user catches the foe off guard and swaps the foe’s held item with its own.

Psychic-10010
Uproar

The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

Normal5010010
Zen Headbutt

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Psychic809015
Ability options available to this Pokémon in this game.

Adaptability

Ability Slot 1

Powers up moves of the same type.

Increases the same-type attack bonus from 1.5× to 2×.

Download

Ability Slot 2

Adjusts power according to the foe’s ability.

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

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