| Charge The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time. | Level: Start | Electric |  | — | 10s | Level 10 or Seed of Mastery |
| Confuse Ray The user shines a sinister ray at targets, leaving them confused. | Level: Start | Ghost |  | — | 6s | Level 10 or Seed of Mastery |
| Conversion The user changes its type to become the same type as the move at the top of the list of moves it knows. | Level: Start | Normal |  | — | 15s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal |  | 40 | 4s | Level 10 or Seed of Mastery |
| Eerie Impulse The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while. | Level: 10 | Electric |  | — | 10s | Level 13 or Seed of Mastery |
| Thunder Shock The user attacks with a jolt of electricity. This may also leave targets paralyzed. | Level: 15 | Electric |  | 40 | 6s | Level 18 or Seed of Mastery |
| Psybeam The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | Level: 20 | Psychic |  | 65 | 6s | Level 23 or Seed of Mastery |
| Conversion 2 The user changes its type to make itself resistant to the type of the move its target used last. | Level: 25 | Normal |  | — | 15s | Level 28 or Seed of Mastery |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | Level: 30 | Psychic |  | — | 12s | Level 33 or Seed of Mastery |
| Recover The user restores its own HP through cellular regeneration. | Level: 35 | Normal |  | — | 15s | Level 38 or Seed of Mastery |
| Discharge The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. | Level: 40 | Electric |  | 80 | 8s | Level 43 or Seed of Mastery |
| Metal Sound The user emits a horrible sound like screeching metal, which lowers targets' Sp. Def stats for a while. | Level: 45 | Steel |  | — | 10s | Level 48 or Seed of Mastery |
| Self-Destruct The user emits explosive force, causing damage across a wide area. The user faints after using this move. | Level: 50 | Normal |  | 200 | 15s | Level 53 or Seed of Mastery |
| Zap Cannon The user attacks by firing an electric blast like a cannon. This also leaves targets paralyzed without fail. | Level: 55 | Electric |  | 120 | 15s | Level 58 or Seed of Mastery |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | Level: 60 | Normal |  | 150 | 20s | Level 63 or Seed of Mastery |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | TM047 | Psychic |  | — | 12s | Level 33 or Seed of Mastery |
| Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | TM105 | Ice |  | 110 | 12s | Not established |
| Charge Beam The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | TM130 | Electric |  | 50 | 6s | Not established |
| Dark Pulse The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | TM090 | Dark |  | 80 | 8s | Not established |
| Discharge The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. | TM039 | Electric |  | 80 | 8s | Level 43 or Seed of Mastery |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | TM056 | Normal |  | 120 | 10s | Not established |
| Electroweb The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time. | TM101 | Electric |  | 55 | 7s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Flash Cannon The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. | TM084 | Steel |  | 80 | 8s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal |  | 150 | 20s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal |  | 70 | 7s | Not established |
| Heal Block The user prevents targets from recovering HP through moves or items for a while. | TM097 | Psychic |  | — | 12s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal |  | 150 | 20s | Level 63 or Seed of Mastery |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | TM013 | Ice |  | 90 | 8s | Not established |
| Icy Wind The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | TM049 | Ice |  | 55 | 7s | Not established |
| Iron Tail The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. | TM087 | Steel |  | 100 | 10s | Not established |
| Magnet Bomb The user attacks by launching steel bombs that stick to targets. | TM126 | Steel |  | 95 | 8s | Not established |
| Nasty Plot The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | TM083 | Dark |  | — | 15s | Not established |
| Ominous Wind The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once. | TM119 | Ghost |  | 60 | 6s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | TM063 | Psychic |  | 90 | 8s | Not established |
| Psyshock The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | TM003 | Psychic |  | 80 | 8s | Not established |
| Reflect The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | TM031 | Psychic |  | — | 12s | Not established |
| Self-Destruct The user emits explosive force, causing damage across a wide area. The user faints after using this move. | TM048 | Normal |  | 200 | 15s | Level 53 or Seed of Mastery |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | TM074 | Ghost |  | 80 | 8s | Not established |
| Skull Bash The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out. | TM146 | Normal |  | 150 | 12s | Not established |
| Solar Beam The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. | TM064 | Grass |  | 120 | 12s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal |  | 60 | 5s | Not established |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | TM106 | Electric |  | 110 | 10s | Not established |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric |  | — | 10s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric |  | 90 | 8s | Not established |
| Tri Attack The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed. | TM147 | Normal |  | 40 | 7s | Not established |
| Volt Switch The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM066 | Electric |  | 70 | 12s | Not established |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic |  | 80 | 8s | Not established |