Dittobase
National Dex

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet

Events

Championships

Tools

Upgrade
Z-A / Pokédex

Porygon

Back to Pokédex

Porygon

Hyperspace #11 in the Pokémon Legends: Z-A Pokédex

Porygon in the National Pokédex

This is an artificial Pokémon created as a result of research. Its programming contains only the most basic of actions.

Details

Type

Normal

Category

-

Height

0.8 m (2'07")

Weight

36.5 kg (80.5 lbs)

National Pokédex

#0137

Pokédex

Hyperspace #11

Porygon in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

60

112

240

Defense

70

130

262

Sp. Atk

85

157

295

Sp. Def

75

139

273

Speed

40

76

196

Total

395

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Hyperspace #11
EV yield
1 SpA
Catch rate
45
Base Exp.
79
Gender
Genderless
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Porygon

Porygon

Hyperspace #11

Trade while holding Upgrade.

Porygon2

Porygon2

Hyperspace #12

Porygon2

Porygon2

Hyperspace #12

Trade while holding Dubious Disc.

Porygon-Z

Porygon-Z

Hyperspace #13

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Charge

The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time.

Level: Start

Electric—10sLevel 10 or Seed of Mastery
Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Level: Start

Ghost—6sLevel 10 or Seed of Mastery
Conversion

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Level: Start

Normal—15sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Eerie Impulse

The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while.

Level: 10

Electric—10sLevel 13 or Seed of Mastery
Thunder Shock

The user attacks with a jolt of electricity. This may also leave targets paralyzed.

Level: 15

Electric406sLevel 18 or Seed of Mastery
Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Level: 20

Psychic656sLevel 23 or Seed of Mastery
Conversion 2

The user changes its type to make itself resistant to the type of the move its target used last.

Level: 25

Normal—15sLevel 28 or Seed of Mastery
Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Level: 30

Psychic—12sLevel 33 or Seed of Mastery
Recover

The user restores its own HP through cellular regeneration.

Level: 35

Normal—15sLevel 38 or Seed of Mastery
Discharge

The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.

Level: 40

Electric808sLevel 43 or Seed of Mastery
Metal Sound

The user emits a horrible sound like screeching metal, which lowers targets' Sp. Def stats for a while.

Level: 45

Steel—10sLevel 48 or Seed of Mastery
Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

Level: 50

Normal20015sLevel 53 or Seed of Mastery
Zap Cannon

The user attacks by firing an electric blast like a cannon. This also leaves targets paralyzed without fail.

Level: 55

Electric12015sLevel 58 or Seed of Mastery
Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

TM047

Psychic—12sLevel 33 or Seed of Mastery
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

TM105

Ice11012sNot established
Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM130

Electric506sNot established
Discharge

The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.

TM039

Electric808sLevel 43 or Seed of Mastery
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sNot established
Electroweb

The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time.

TM101

Electric557sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

TM084

Steel808sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

TM001

Normal707sNot established
Heal Block

The user prevents targets from recovering HP through moves or items for a while.

TM097

Psychic—12sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

TM013

Ice908sNot established
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

TM049

Ice557sNot established
Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

TM087

Steel10010sNot established
Magnet Bomb

The user attacks by launching steel bombs that stick to targets.

TM126

Steel958sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

TM063

Psychic908sNot established
Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

TM003

Psychic808sNot established
Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

TM031

Psychic—12sNot established
Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

TM048

Normal20015sLevel 53 or Seed of Mastery
Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

TM074

Ghost808sNot established
Skull Bash

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

TM146

Normal15012sNot established
Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

TM064

Grass12012sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

TM106

Electric11010sNot established
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sNot established
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sNot established
Tri Attack

The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed.

TM147

Normal407sNot established
Volt Switch

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

TM066

Electric7012sNot established
Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

TM059

Psychic808sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

7 acquisition contexts · showing 7

Location and methodCapture levelHyperspace battle levelConditions

Bleu Sector 6

Porygon

NPC trade

Mega Dimension
50—

Trade Porygon to Trian for Porygon holding Upgrade; it evolves into Porygon2. A later Old House interaction supplies Dubious Disc. Received at level 50 holding Upgrade; immediately evolves into Porygon2 unless evolution is prevented. Serebii overview level 64 conflicts with its own mission page and BP/Pokébip/reference level 50. Nintendo Switch and Nintendo Switch 2 Edition. Mega Dimension DLC required. Exact acquisition metadata and later-patch runtime guards remain incompletely independently corroborated.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

3★ Normal-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
21–23131–133

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Normal-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

3★ Normal-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
30–32140–142

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Normal-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

3★ Normal-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega Dimension
21–23131–133

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Normal-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

3★ Normal-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega DimensionAlpha
30–32140–142

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Normal-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

5★ Normal-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
50–52190–192

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Normal-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

5★ Normal-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
59–61199–200

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Normal-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.