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Rapidash

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Rapidash in Pokémon Omega Ruby & Alpha Sapphire

#78 in the Omega Ruby and Alpha Sapphire Pokédex • Fire Horse Pokémon

Rapidash in the National Pokédex
Rapidash sprite

Normal

Shiny Rapidash sprite

Shiny

Pokédex entries

Omega Ruby

Rapidash usually can be seen casually cantering in the fields and plains. However, when this Pokémon turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.

Alpha Sapphire

Rapidash usually can be seen casually cantering in the fields and plains. However, when this Pokémon turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.

Pokémon details

Type

Fire

Category

Fire Horse Pokémon

Height

1.7 m (5'07")

Weight

95 kg (209.4 lbs)

National Pokédex

#0078

Rapidash in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

100

184

328

Defense

70

130

262

Sp. Atk

80

148

284

Sp. Def

80

148

284

Speed

105

193

339

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Rapidash, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
60
Base Exp.
175

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ponyta

Ponyta

#77

Level 40

Rapidash

Rapidash

#78

Evolution

Evolve Ponyta (Level 40). Ponyta hides in the grass on Route 112 and Jagged Pass.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartEmber

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025
StartQuick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
StartMegahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510
StartPoison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
4Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
9Ember

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025
13Flame Wheel

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Fire6010025
17Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020
21Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
25Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515
29Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
33Inferno

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Fire100505
37Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
40Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal158520
41Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
45Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
49Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.

Fire12010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM43Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM50Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905
TM59Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015

Moves this Pokémon can learn from move tutors in this game.
Class
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground809510
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15

Ponyta — breeding

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Ponyta — breeding

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Ponyta — breeding

Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Ponyta — breeding

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Ponyta — breeding

Horn Drill

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Normal-305

Ponyta — breeding

Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020

Ponyta — breeding

Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5

Ponyta — breeding

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035

Ponyta — level up (level 1)

Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

Ponyta — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15

Trade from X/Y; retain through local trade and evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Trade from X/Y; retain through local trade and evolution where applicable

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Trade from X/Y; retain through local trade and evolution where applicable

Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Generation III–V import via Poké Transporter and Pokémon Bank

Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Trade from X/Y; retain through local trade and evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Trade from X/Y; retain through local trade and evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Horn Drill

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Normal-305

Generation III–V import via Poké Transporter and Pokémon Bank

Horn Drill

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Normal-305

Trade from X/Y; retain through local trade and evolution where applicable

Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020

Generation III–V import via Poké Transporter and Pokémon Bank

Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020

Trade from X/Y; retain through local trade and evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5

Generation III–V import via Poké Transporter and Pokémon Bank

Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5

Trade from X/Y; retain through local trade and evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035

Generation III–V import via Poké Transporter and Pokémon Bank

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035

Trade from X/Y; retain through local trade and evolution where applicable

Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

Generation III–V import via Poké Transporter and Pokémon Bank

Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Flash Fire

Ability Slot 2

Powers up the Pokémon’s Fire-type moves if it’s hit by one.

Absorbs Fire-type moves and then boosts the Pokémon’s Fire-type damage by 50%.

Flame Body(Hidden Ability)

Contact with the Pokémon may burn the attacker.

Has a 30% chance of burning attacking Pokémon on contact.

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