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Rapidash

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Rapidash in Pokémon Brilliant Diamond & Shining Pearl

#91 in the Brilliant Diamond and Shining Pearl Pokédex • Fire Horse Pokémon

Rapidash in the National Pokédex

Pokédex entries

Brilliant Diamond

It gallops at nearly 150 mph. With its mane blazing ferociously, it races as if it were an arrow.

Shining Pearl

It has astounding acceleration. From a standstill, it can reach top speed within 10 steps.

Pokémon details

Type

Fire

Category

Fire Horse Pokémon

Height

1.7 m (5'07")

Weight

95 kg (209.4 lbs)

National Pokédex

#0078

Pokédex

#91

Rapidash in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

100

184

328

Defense

70

130

262

Sp. Atk

80

148

284

Sp. Def

80

148

284

Speed

105

193

339

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Rapidash, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #91
EV yield
2 Spe
Catch rate
60
Base Exp.
175

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ponyta

Ponyta

#90

Level 40

Rapidash

Rapidash

#91

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Smart Strike

Steel70-10
StartTackle

Normal4010035
StartTail Whip

Normal-10030
StartGrowl

Normal-10040
StartEmber

Fire4010025
StartQuick Attack

Normal4010030
StartMegahorn

Bug1208510
StartPoison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
StartSmart Strike

Steel70-10
15Flame Charge

Fire5010020
20Agility

Psychic--30
25Flame Wheel

Fire6010025
30Stomp

Normal6510020
35Fire Spin

Fire358515
43Take Down

Normal908520
49Inferno

Fire100505
56Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
63Flare Blitz

Fire12010015

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM50Overheat

The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.

Fire130905
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM61Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM84Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Ally Switch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--15
Ally Switch

Learn before evolving, then retain the move.

Psychic--15
Charm

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fairy-10020
Charm

Learn before evolving, then retain the move.

Fairy-10020
Double Kick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting3010030
Double Kick

Learn before evolving, then retain the move.

Fighting3010030
Double-Edge

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal12010015
Double-Edge

Learn before evolving, then retain the move.

Normal12010015
High Horsepower

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground959510
High Horsepower

Learn before evolving, then retain the move.

Ground959510
Horn Drill

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-305
Horn Drill

Learn before evolving, then retain the move.

Normal-305
Hypnosis

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic-6020
Hypnosis

Learn before evolving, then retain the move.

Psychic-6020
Low Kick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting-10020
Low Kick

Learn before evolving, then retain the move.

Fighting-10020
Morning Sun

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--5
Morning Sun

Learn before evolving, then retain the move.

Normal--5
Thrash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal12010010
Thrash

Learn before evolving, then retain the move.

Normal12010010

Ability options available to this Pokémon in this game.

Run Away

Ability Slot 1

Ensures success fleeing from wild battles.

Flash Fire

Ability Slot 2

Absorbs Fire-type moves and boosts its own Fire-type moves after activation.

Flame Body(Hidden Ability)

Has a 30% chance of burning attacking Pokémon on contact.

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