| Ancient Power The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |  |  | 60 | 100 | 5 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Ancient Power The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |  |  | 60 | 100 | 5 | Trade from X/Y; retain through local trade and evolution where applicable |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. |  |  | 85 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. |  |  | 85 | 100 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |  |  | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. |  |  | - | - | 40 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. |  |  | - | - | 40 | Trade from X/Y; retain through local trade and evolution where applicable |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. |  |  | 120 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. |  |  | 120 | 100 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Growth The user’s body grows all at once, raising the Attack and Sp. Atk stats. |  |  | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |  |  | 70 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Howl The user howls loudly to raise its spirit, which raises its Attack stat. |  |  | - | - | 40 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Howl The user howls loudly to raise its spirit, which raises its Attack stat. |  |  | - | - | 40 | Trade from X/Y; retain through local trade and evolution where applicable |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mud Bomb The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. |  |  | 65 | 85 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mud Bomb The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. |  |  | 65 | 85 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. |  |  | 20 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |  |  | - | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |  |  | 30 | 90 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |  |  | 30 | 90 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. |  |  | - | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. |  |  | - | 100 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. |  |  | - | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. |  |  | - | 100 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |  |  | - | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |  |  | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Stomp The target is stomped with a big foot. This may also make the target flinch. |  |  | 65 | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Stomp The target is stomped with a big foot. This may also make the target flinch. |  |  | 65 | 100 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |  |  | - | - | 10 | Trade from X/Y; retain through local trade and evolution where applicable |