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Z-A / Pokédex

Camerupt

Back to Pokédex

Camerupt

Lumiose City #117 in the Pokémon Legends: Z-A Pokédex

Camerupt in the National Pokédex

The volcanoes on its back have a major eruption every 10 years—or whenever it becomes really angry.

Details

Types

FireGround

Category

-

Height

1.9 m (6'03")

Weight

220 kg (485 lbs)

National Pokédex

#0323

Pokédex

Lumiose City #117

Camerupt in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

100

184

328

Defense

70

130

262

Sp. Atk

105

193

339

Sp. Def

75

139

273

Speed

40

76

196

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #117
EV yield
1 Atk, 1 SpA
Catch rate
150
Base Exp.
161
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Numel

Numel

Lumiose City #116

Reach level 33 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Camerupt

Camerupt

Lumiose City #117

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Level: Evo.

Rock757sLevel 36 or Seed of Mastery
Growl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Ember

The user attacks by shooting out small flames. This may also leave targets with a burn.

Level: 5

Fire406sLevel 8 or Seed of Mastery
Focus Energy

The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.

Level: 8

Normal—10sLevel 11 or Seed of Mastery
Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Level: 12

Ground606sLevel 15 or Seed of Mastery
Amnesia

The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns.

Level: 19

Psychic—9sLevel 22 or Seed of Mastery
Lava Plume

The user attacks by unleashing an inferno of scarlet flames across a wide area. This may also leave those hit with a burn.

Level: 22

Fire808sLevel 25 or Seed of Mastery
Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

Level: 26

Ground908sLevel 29 or Seed of Mastery
Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Level: 29

Ghost—15sLevel 32 or Seed of Mastery
Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Level: 31

Normal908sLevel 34 or Seed of Mastery
Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Level: 40

Ground10010sLevel 43 or Seed of Mastery
Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Level: 46

Fire908sLevel 49 or Seed of Mastery
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Level: 51

Normal12010sLevel 54 or Seed of Mastery
Heat Crash

The user attacks by slamming its burning body into targets. The more the user outweighs the target, the greater this move's power.

Level: 55

Fire—10sLevel 58 or Seed of Mastery
Ancient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

TM120

Rock606sNot established
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

TM078

Ground606sLevel 15 or Seed of Mastery
Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

TM091

Ghost—15sLevel 32 or Seed of Mastery
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

TM028

Ground8012sNot established
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sLevel 54 or Seed of Mastery
Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

TM052

Ground908sLevel 29 or Seed of Mastery
Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

TM069

Ground10010sLevel 43 or Seed of Mastery
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

TM038

Fire11010sNot established
Fire Spin

The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.

TM072

Fire207sNot established
Fissure

The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out.

TM154

Ground25020sNot established
Flame Charge

The user attacks after cloaking itself in flame. This also increases the user's movement speed for a short time.

TM114

Fire506sNot established
Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

TM062

Fire908sLevel 49 or Seed of Mastery
Flare Blitz

The user attacks by charging forward while cloaked in flames. This may leave targets with a burn. The user will also take some damage.

TM104

Fire1208sNot established
Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

TM084

Steel808sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

TM001

Normal707sNot established
Heat Wave

The user attacks by exhaling hot breath. This may also leave targets with a burn.

TM068

Fire959sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

TM058

Steel808sNot established
Overheat

The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while.

TM050

Fire13010sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

TM005

Normal—6sNot established
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

TM012

Rock757sLevel 36 or Seed of Mastery
Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

TM036

Rock6010sNot established
Scorching Sands

The user attacks by throwing scorching sand at targets. This may also leave targets with a burn.

TM136

Ground707sNot established
Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

TM048

Normal20015sNot established
Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

TM037

Rock—10sNot established
Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

TM065

Rock10010sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

TM115

Grass406sNot established
Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

TM057

Fire—10sNot established
Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

TM059

Psychic808sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

15 acquisition contexts · showing 15

Location and methodCapture levelHyperspace battle levelConditions

Wild Zone 8

Wild spawn

Base gameAlpha
39–40—

Various spawn points in Wild Zone 8; availability can vary by time and weather. Unlock: reach Rank F (Main Mission 10). Fixed Alpha spawn.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

4★ Fire-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
40–42165–167

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fire-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

4★ Fire-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
49–51174–176

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fire-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

4★ Fire-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega Dimension
40–42165–167

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fire-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

4★ Fire-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega DimensionAlpha
49–51174–176

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fire-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ground-type Hyperspace Wild Zones

4★ Ground-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
40–42165–167

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ground-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ground-type Hyperspace Wild Zones

4★ Ground-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
49–51174–176

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ground-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ground-type Hyperspace Wild Zones

4★ Ground-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
40–42165–167

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ground-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ground-type Hyperspace Wild Zones

4★ Ground-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
49–51174–176

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ground-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ground-type Hyperspace Wild Zones

4★ Ground-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
40–42165–167

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ground-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ground-type Hyperspace Wild Zones

4★ Ground-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
49–51174–176

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ground-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ground-type Hyperspace Wild Zones

4★ Ground-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
40–42165–167

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ground-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ground-type Hyperspace Wild Zones

4★ Ground-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
49–51174–176

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ground-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ground-type Hyperspace Wild Zones

4★ Ground-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega Dimension
40–42165–167

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ground-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ground-type Hyperspace Wild Zones

4★ Ground-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega DimensionAlpha
49–51174–176

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ground-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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