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PLA / Pokédex

Spheal

Back to Pokédex

Spheal

#143 in the Hisui Pokédex • Clap Pokémon

Spheal in the National Pokédex
Spheal sprite

Normal

Shiny Spheal sprite

Shiny

Pokédex entries

Legends: Arceus

During the season when drift ice approaches the shore, Spheal prefers living on the ice—where fewer predators lurk—rather than the land. Its fur retains heat superbly and resists harsh cold.

Details

Types

IceWater

Category

Clap Pokémon

Height

0.8 m (2'07")

Weight

39.5 kg (87.1 lbs)

National Pokédex

#0363

Pokédex

#143

Spheal in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

70

Attack

40

Defense

50

Sp. Atk

55

Sp. Def

50

Speed

25

Total

290

Damage multipliers Spheal takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #143
Effort Levels
0–10 in each stat
Catch rate
225
Base Exp.
58
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Spheal

Spheal

#143

Reach level 32 or higher. Choose Evolve from the party menu when eligible.

Sealeo

Sealeo

#144

Sealeo

Sealeo

#144

Reach level 44 or higher. Choose Evolve from the party menu when eligible.

Walrein

Walrein

#145

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Massive mass outbreak29–31

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Massive mass outbreak44–46

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Ginkgo Landing

Wild Pokémon27–30

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon42–45

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon27–30

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon42–45

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon27–30

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon42–45

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon27–30

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon42–45

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon27–30

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon42–45

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon27–30

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon42–45

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon27–30

Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon42–45

Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon27–30

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon42–45

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon27–30

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon42–45

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Morning - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Morning - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Morning - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Morning - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Morning - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Morning - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Morning - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Morning - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Morning - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Morning - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Morning - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Morning - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Day - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Day - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Day - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Day - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Day - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Day - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Day - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Day - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Day - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Day - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Day - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Day - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Evening - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Evening - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Evening - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Evening - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Evening - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Evening - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Evening - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Evening - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Evening - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Evening - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon28–31

Evening - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Wild Pokémon43–46

Evening - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Mass outbreak29–31

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Mass outbreak44–46

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartRollout

The user rolls into the target to deal damage, then becomes fixated on using this move.

Rock409020

Level 10 or Seed of Mastery

6Powder Snow

The user attacks with a chilling gust of powdery snow. This may also leave the target with frostbite.

Ice4010025

Level 15 or Seed of Mastery

11Water Pulse

The user attacks the target with a pulsing blast of water. This attack never misses.

Water60-20

Level 20 or Seed of Mastery

18Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Level 28 or Seed of Mastery

25Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s defensive stats.

Water8010010

Level 35 or Seed of Mastery

34Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.

Ice8010010

Level 45 or Seed of Mastery

43Blizzard

A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.

Ice100755

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water859010

Seed of Mastery

Baby-Doll Eyes

The user stares at the target with its baby-doll eyes. This lowers the target’s offensive stats.

Fairy-10020

Seed of Mastery

Bulldoze

The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.

Ground6010020

Seed of Mastery

Ice Ball

The user hurls a chunk of ice at the target, then becomes fixated on using this move.

Ice409020

Seed of Mastery

Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.

Ice8010010

Level 45 or Seed of Mastery

Icy Wind

The user attacks with a gust of freezing air.

Ice609520

Seed of Mastery

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.

Steel100755

Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Level 28 or Seed of Mastery

Rock Slide

Large boulders are hurled at the target to inflict damage.

Rock759010

Seed of Mastery

Rock Smash

The user attacks with a punch. This may also lower the target’s defensive stats.

Fighting4010020

Seed of Mastery

Water Pulse

The user attacks the target with a pulsing blast of water. This attack never misses.

Water60-20

Level 20 or Seed of Mastery

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