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PLA / Pokédex

Walrein

Back to Pokédex

Walrein

#145 in the Hisui Pokédex • Ice Break Pokémon

Walrein in the National Pokédex
Walrein sprite

Normal

Shiny Walrein sprite

Shiny

Pokédex entries

Legends: Arceus

Its thick tusks are strong enough to shatter drift ice. They have been known to break, but they will grow back by the next year. The Hisui region is well known for these broken tusks.

Details

Types

IceWater

Category

Ice Break Pokémon

Height

1.4 m (4'07")

Weight

150.6 kg (332 lbs)

National Pokédex

#0365

Pokédex

#145

Walrein in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

110

Attack

80

Defense

90

Sp. Atk

95

Sp. Def

90

Speed

65

Total

530

Damage multipliers Walrein takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #145
Effort Levels
0–10 in each stat
Catch rate
75
Base Exp.
265
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Spheal

Spheal

#143

Reach level 32 or higher. Choose Evolve from the party menu when eligible.

Sealeo

Sealeo

#144

Sealeo

Sealeo

#144

Reach level 44 or higher. Choose Evolve from the party menu when eligible.

Walrein

Walrein

#145

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Massive mass outbreak62–64

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Massive mass outbreak77–79

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Space-time distortion50–53

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Space-time distortion65–68

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Space-time distortion60–63

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Space-time distortion75–78

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Ginkgo Landing

Wild Pokémon50

All Day - All Weather; Fixed Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Mass outbreak46–48

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Mass outbreak61–63

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon44–47

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon59–62

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon44–47

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon59–62

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon44–47

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon59–62

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon44–47

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon59–62

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon44–47

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon59–62

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon44–47

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon59–62

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon44–47

Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon59–62

Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon44–47

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon59–62

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon44–47

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Islespy Shore

Wild Pokémon59–62

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartRollout

The user rolls into the target to deal damage, then becomes fixated on using this move.

Rock409020

Level 10 or Seed of Mastery

6Powder Snow

The user attacks with a chilling gust of powdery snow. This may also leave the target with frostbite.

Ice4010025

Level 15 or Seed of Mastery

11Water Pulse

The user attacks the target with a pulsing blast of water. This attack never misses.

Water60-20

Level 20 or Seed of Mastery

18Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Level 28 or Seed of Mastery

25Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s defensive stats.

Water8010010

Level 35 or Seed of Mastery

34Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.

Ice8010010

Level 45 or Seed of Mastery

43Blizzard

A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.

Ice100755

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water859010

Seed of Mastery

Baby-Doll Eyes

The user stares at the target with its baby-doll eyes. This lowers the target’s offensive stats.

Fairy-10020

Seed of Mastery

Bulldoze

The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.

Ground6010020

Seed of Mastery

Giga Impact

The user charges at the target using every bit of its power.

Normal120905

Seed of Mastery

Hyper Beam

The target is attacked with a powerful beam.

Normal120905

Seed of Mastery

Ice Ball

The user hurls a chunk of ice at the target, then becomes fixated on using this move.

Ice409020

Seed of Mastery

Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.

Ice8010010

Level 45 or Seed of Mastery

Ice Fang

The user bites the target with cold-infused fangs to deal damage. This may also leave the target with frostbite.

Ice659515

Seed of Mastery

Icy Wind

The user attacks with a gust of freezing air.

Ice609520

Seed of Mastery

Iron Head

The user slams the target with its steel-hard head.

Steel8010010

Seed of Mastery

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.

Steel100755

Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Level 28 or Seed of Mastery

Rock Slide

Large boulders are hurled at the target to inflict damage.

Rock759010

Seed of Mastery

Rock Smash

The user attacks with a punch. This may also lower the target’s defensive stats.

Fighting4010020

Seed of Mastery

Water Pulse

The user attacks the target with a pulsing blast of water. This attack never misses.

Water60-20

Level 20 or Seed of Mastery

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