Spheal
#173 in the Hoenn Pokédex • Clap Pokémon
Spheal
#173 in the Hoenn Pokédex • Clap Pokémon
Stats
Min
Max
HP
70
250
344
Attack
40
76
196
Defense
50
94
218
Sp. Atk
55
103
229
Sp. Def
50
94
218
Speed
25
49
163
Total
290
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 1 HP |
|---|---|
| Catch rate | 255 |
| Base Exp. | 58 |
Lore

Pokémon Emerald
It is completely covered with plushy fur. As a result, it never feels the cold even when it is rolling about on ice floes or diving in the sea.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Spheal #173 | Level 32 | ![]() Sealeo #174 |
![]() Sealeo #174 | Level 44 | ![]() Walrein #175 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Shoal Cave | Walking in tall grass or a cave | 26 | 20% | - |
Shoal Cave | Walking in tall grass or a cave | 28 | 10% | - |
Shoal Cave | Walking in tall grass or a cave | 30 | 10% | - |
Shoal Cave | Walking in tall grass or a cave | 32 | 5% | - |
Shoal Cave | Walking in tall grass or a cave | 32 | 4% | - |
Shoal Cave | Walking in tall grass or a cave | 32 | 1% | - |
Shoal Cave | Surfing | 25-30 | 5% | - |
Shoal Cave | Surfing | 25-30 | 4% | - |
Shoal Cave | Surfing | 25-35 | 1% | - |
Shoal Cave Shoal Cave (B1F) | Walking in tall grass or a cave | 26 | 20% | - |
Shoal Cave Shoal Cave (B1F) | Walking in tall grass or a cave | 28 | 10% | - |
Shoal Cave Shoal Cave (B1F) | Walking in tall grass or a cave | 30 | 10% | - |
Shoal Cave Shoal Cave (B1F) | Walking in tall grass or a cave | 32 | 5% | - |
Shoal Cave Shoal Cave (B1F) | Walking in tall grass or a cave | 32 | 4% | - |
Shoal Cave Shoal Cave (B1F) | Walking in tall grass or a cave | 32 | 1% | - |
Shoal Cave Shoal Cave Low Tide | Walking in tall grass or a cave | 26 | 20% | - |
Shoal Cave Shoal Cave Low Tide | Walking in tall grass or a cave | 28 | 10% | - |
Shoal Cave Shoal Cave Low Tide | Walking in tall grass or a cave | 30 | 10% | - |
Shoal Cave Shoal Cave Low Tide | Walking in tall grass or a cave | 32 | 5% | - |
Shoal Cave Shoal Cave Low Tide | Walking in tall grass or a cave | 32 | 4% | - |
Shoal Cave Shoal Cave Low Tide | Walking in tall grass or a cave | 32 | 1% | - |
Shoal Cave Shoal Cave B2f | Walking in tall grass or a cave | 26 | 20% | - |
Shoal Cave Shoal Cave B2f | Walking in tall grass or a cave | 28 | 10% | - |
Shoal Cave Shoal Cave B2f | Walking in tall grass or a cave | 30 | 10% | - |
Shoal Cave Shoal Cave B2f | Walking in tall grass or a cave | 32 | 5% | - |
Shoal Cave Shoal Cave B2f | Walking in tall grass or a cave | 32 | 4% | - |
Shoal Cave Shoal Cave B2f | Walking in tall grass or a cave | 32 | 1% | - |
Shoal Cave Shoal Cave B3f | Walking in tall grass or a cave | 26 | 20% | - |
Shoal Cave Shoal Cave B3f | Walking in tall grass or a cave | 28 | 10% | - |
Shoal Cave Shoal Cave B3f | Walking in tall grass or a cave | 30 | 10% | - |
Shoal Cave Shoal Cave B3f | Walking in tall grass or a cave | 32 | 5% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | ![]() | Status | - | 100 | 40 | Growls cutely to reduce the foe’s ATTACK. |
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | Squirts water to attack the foe. |
| Start | Powder Snow | ![]() | Special | 40 | 100 | 25 | Blasts the foe with a snowy gust. May cause freezing. |
| 7 | Encore | ![]() | Status | - | 100 | 5 | Makes the foe repeat its last move over 2 to 6 turns. |
| 13 | Ice Ball | ![]() | Special | 30 | 90 | 20 | A 5-turn attack that gains power on successive hits. |
| 19 | Body Slam | ![]() | Physical | 85 | 100 | 15 | A full-body slam that may cause paralysis. |
| 25 | Aurora Beam | ![]() | Special | 65 | 100 | 20 | Fires a rainbow-colored beam that may lower ATTACK. |
| 31 | Hail | ![]() | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| 37 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| 37 | Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| 43 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| 49 | Sheer Cold | ![]() | Special | - | 30 | 5 | A chilling attack that causes fainting if it hits. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM07 | Hail | ![]() | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | Attacks with a rock-hard tail. May lower DEFENSE. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | Creates a huge wave, then crashes it down on the foe. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | Charges the foe with speed to climb waterfalls. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | A full-body slam that may cause paralysis. |
| Defense Curl | ![]() | Status | - | - | 40 | Curls up to conceal weak spots and raise DEFENSE. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
| Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | A chilling attack that lowers the foe’s SPEED. |
| Mimic | ![]() | Status | - | - | 10 | Copies a move used by the foe during one battle. |
| Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Hurls mud in the foe’s face to reduce its accuracy. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled. May cause flinching. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | An attack lasting 5 turns with rising intensity. |
| Sleep Talk | ![]() | Status | - | - | 10 | Uses an available move randomly while asleep. |
| Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| Substitute | ![]() | Status | - | - | 10 | Creates a decoy using 1/4 of the user’s maximum HP. |
| Swagger | ![]() | Status | - | 90 | 15 | Confuses the foe, but also sharply raises ATTACK. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Curse | ![]() | Status | - | - | 10 | A move that functions differently for GHOSTS. |
| Fissure | ![]() | Physical | - | 30 | 5 | A one-hit KO move that drops the foe in a fissure. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled. May cause flinching. |
| Spit Up | ![]() | Physical | - | 100 | 10 | Releases stockpiled power (the more the better). |
| Stockpile | ![]() | Status | - | - | 10 | Charges up power for up to 3 turns. |
| Swallow | ![]() | Status | - | - | 10 | Absorbs stockpiled power and restores HP. |
| Water Sport | ![]() | Status | - | - | 15 | The user becomes soaked to raise resistance to fire. |
| Yawn | ![]() | Status | - | - | 10 | Lulls the foe into yawning, then sleeping next turn. |
Traits
Thick Fat
Heat-and-cold protection.
Halves damage from Fire and Ice moves.








































Status
Special
Physical




