Wooper in Pokémon Brilliant Diamond & Shining Pearl
#117 in the Brilliant Diamond and Shining Pearl Pokédex • Water Fish Pokémon
Wooper in the National PokédexPokédex entries
Brilliant Diamond
It lives in cold water, half burying itself in mud at the bottom to sleep.
Shining Pearl
When the temperature cools in the evening, they emerge from water to seek food along the shore.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Wooper in Other Games
National Dex pageMin
Max
HP
55
220
314
Attack
45
85
207
Defense
45
85
207
Sp. Atk
25
49
163
Sp. Def
25
49
163
Speed
15
31
141
Total
210
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Original Sinnoh #117 |
|---|---|
| EV yield | 1 HP |
| Catch rate | 255 |
| Base Exp. | 42 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Wooper #117 | Level 20 | ![]() Quagsire #118 |
Brilliant Diamond| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 212 Route 212 — South | Walking | 18 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 212 Route 212 — South | Walking | 18 | 30% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 212 Route 212 — South | Walking | 18 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 212 Route 212 — South | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Grand Underground Grand Underground — Fountainspring Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Defog Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Swampy Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Defog Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Bogsunk Cavern | Grand Underground hideaway | - | - | Hideaway catalog unlock: Defog Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Great Marsh Great Marsh — Area 1 | Walking | 24 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Walking | 24 | 20% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Walking | 24 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Surf | 20-30 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 2 | Walking | 24 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Walking | 24 | 20% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Walking | 24 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Surf | 20-30 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 3 | Walking | 22 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Walking | 22 | 20% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Walking | 22 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Surf | 20-30 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 4 | Walking | 22 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Walking | 22 | 20% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Walking | 22 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Surf | 20-30 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 5 | Walking | 20 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 5 | Walking | 20 | 20% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 5 | Walking | 20 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Walking | 20 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Walking | 20 | 20% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Walking | 20 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Surf | 20-30 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Daily changing Pokémon | Walking | 22-26 | 10% | Area-selection chance:2/32. If already present, add ten percentage points to the ordinary species rate; lower Marill and Quagsire by five percentage points each., Bulbapedia BDSP daily table; Serebii gives 20–26 and different Drapion/Toxicroak National Dex placement. Precise original selector/guard untraced., Daily choice in an area; only levels 22/24/26 occur. Displayed 10% is the added conditional wild slot, not the daily area-selection probability., Daily selection candidate only before obtaining the National Pokédex. |
Shining Pearl| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 212 Route 212 — South | Walking | 18 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 212 Route 212 — South | Walking | 18 | 30% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 212 Route 212 — South | Walking | 18 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 212 Route 212 — South | Surf | 20-40 | 90% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Grand Underground Grand Underground — Fountainspring Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Defog Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Swampy Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Defog Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Bogsunk Cavern | Grand Underground hideaway | - | - | Hideaway catalog unlock: Defog Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Great Marsh Great Marsh — Area 1 | Walking | 24 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Walking | 24 | 20% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Walking | 24 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Surf | 20-30 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 2 | Walking | 24 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Walking | 24 | 20% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Walking | 24 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Surf | 20-30 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 3 | Walking | 22 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Walking | 22 | 20% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Walking | 22 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Surf | 20-30 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 4 | Walking | 22 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Walking | 22 | 20% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Walking | 22 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Surf | 20-30 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Area 5 | Walking | 20 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 5 | Walking | 20 | 20% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 5 | Walking | 20 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Walking | 20 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Walking | 20 | 20% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Walking | 20 | 20% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Surf | 20-30 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access. |
Great Marsh Great Marsh — Daily changing Pokémon | Walking | 22-26 | 10% | Area-selection chance:2/32. If already present, add ten percentage points to the ordinary species rate; lower Marill and Quagsire by five percentage points each., Bulbapedia BDSP daily table; Serebii gives 20–26 and different Drapion/Toxicroak National Dex placement. Precise original selector/guard untraced., Daily choice in an area; only levels 22/24/26 occur. Displayed 10% is the added conditional wild slot, not the daily area-selection probability., Daily selection candidate only before obtaining the National Pokédex. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Tail Whip | ![]() | ![]() | - | 100 | 30 |
| Start | Water Gun | ![]() | ![]() | 40 | 100 | 25 |
| 4 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| 8 | Mud Shot | ![]() | ![]() | 55 | 95 | 15 |
| 12 | Mist | ![]() | ![]() | - | - | 30 |
| 12 | Haze | ![]() | ![]() | - | - | 30 |
| 16 | Slam | ![]() | ![]() | 80 | 75 | 20 |
| 21 | Yawn | ![]() | ![]() | - | - | 10 |
| 24 | Aqua Tail | ![]() | ![]() | 90 | 90 | 10 |
| 28 | Muddy Water | ![]() | ![]() | 90 | 85 | 10 |
| 32 | Amnesia | ![]() | ![]() | - | - | 20 |
| 36 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| 40 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM03 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TM17 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM20 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM23 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| TM26 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TM28 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM36 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TM37 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM49 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TM58 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM70 | Flash The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | ![]() | ![]() | - | 100 | 20 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM83 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM90 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ![]() | ![]() | - | - | 10 |
| TM95 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TM98 | Rock Smash The user attacks with a punch. This may also lower the target's Defense stat. | ![]() | ![]() | 40 | 100 | 15 |
| TM99 | Waterfall The user charges at the target and may make it flinch. | ![]() | ![]() | 80 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Acid Spray | ![]() | ![]() | 40 | 100 | 20 |
| After You | ![]() | ![]() | - | - | 15 |
| Ancient Power | ![]() | ![]() | 60 | 100 | 5 |
| Body Slam | ![]() | ![]() | 85 | 100 | 15 |
| Counter | ![]() | ![]() | - | 100 | 20 |
| Curse | ![]() | ![]() | - | - | 10 |
| Double Kick | ![]() | ![]() | 30 | 100 | 30 |
| Eerie Impulse | ![]() | ![]() | - | 100 | 15 |
| Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 |
| Guard Swap | ![]() | ![]() | - | - | 10 |
| Power-Up Punch | ![]() | ![]() | 40 | 100 | 20 |
| Recover | ![]() | ![]() | - | - | 10 |
| Spit Up | ![]() | ![]() | - | 100 | 10 |
| Stockpile | ![]() | ![]() | - | - | 20 |
| Swallow | ![]() | ![]() | - | - | 10 |
Damp
Ability Slot 1
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Water Absorb
Ability Slot 2
Absorbs Water moves, healing for 1/4 max HP.
Unaware(Hidden Ability)
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
















































