Wooper
#117 in the Diamond and Pearl Pokédex • Water Fish Pokémon
Wooper
#117 in the Diamond and Pearl Pokédex • Water Fish Pokémon
Stats
Min
Max
HP
55
220
314
Attack
45
85
207
Defense
45
85
207
Sp. Atk
25
49
163
Sp. Def
25
49
163
Speed
15
31
141
Total
210
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Wooper
Water Fish Pokémon


Growth
| Pokédexes | Original Sinnoh #117 |
|---|---|
| EV yield | 1 HP |
| Catch rate | 255 |
| Base Exp. | 42 |
Lore

Diamond
It lives in cold water, half burying itself in mud at the bottom to sleep.

Pearl
When the temperature cools in the evening, they emerge from water to seek food along the shore.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Wooper #117 | Level 20 | ![]() Quagsire #118 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Great Marsh Great Marsh Area 1 | Walking in tall grass or a cave | 24 | 20% | - |
Great Marsh Great Marsh Area 1 | Surfing | 20-30 | 60% | - |
Great Marsh Great Marsh Area 2 | Walking in tall grass or a cave | 24 | 20% | - |
Great Marsh Great Marsh Area 2 | Surfing | 20-30 | 60% | - |
Great Marsh Great Marsh Area 3 | Walking in tall grass or a cave | 22 | 20% | - |
Great Marsh Great Marsh Area 3 | Surfing | 20-30 | 60% | - |
Great Marsh Great Marsh Area 4 | Walking in tall grass or a cave | 22 | 20% | - |
Great Marsh Great Marsh Area 4 | Surfing | 20-30 | 60% | - |
Great Marsh Great Marsh Area 5 | Walking in tall grass or a cave | 20 | 20% | - |
Great Marsh Great Marsh Area 6 | Walking in tall grass or a cave | 20 | 20% | - |
Great Marsh Great Marsh Area 6 | Surfing | 20-30 | 60% | - |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 18 | 20% | - |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 18 | 5% | - |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 18 | 4% | No game in slot 2 |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 18 | 4% | Ruby in slot 2 |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 18 | 4% | Emerald in slot 2 |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 18 | 4% | LeafGreen in slot 2 |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 18 | 1% | Not using PokéRadar |
Route 212 Road 212 (east, towards Pastoria City) | Surfing | 20-30 | 60% | - |
Route 212 Road 212 (east, towards Pastoria City) | Surfing | 20-40 | 30% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Great Marsh Great Marsh Area 1 | Walking in tall grass or a cave | 24 | 20% | - |
Great Marsh Great Marsh Area 1 | Surfing | 20-30 | 60% | - |
Great Marsh Great Marsh Area 2 | Walking in tall grass or a cave | 24 | 20% | - |
Great Marsh Great Marsh Area 2 | Surfing | 20-30 | 60% | - |
Great Marsh Great Marsh Area 3 | Walking in tall grass or a cave | 22 | 20% | - |
Great Marsh Great Marsh Area 3 | Surfing | 20-30 | 60% | - |
Great Marsh Great Marsh Area 4 | Walking in tall grass or a cave | 22 | 20% | - |
Great Marsh Great Marsh Area 4 | Surfing | 20-30 | 60% | - |
Great Marsh Great Marsh Area 5 | Walking in tall grass or a cave | 20 | 20% | - |
Great Marsh Great Marsh Area 6 | Walking in tall grass or a cave | 20 | 20% | - |
Great Marsh Great Marsh Area 6 | Surfing | 20-30 | 60% | - |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 18 | 20% | - |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 18 | 5% | - |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 18 | 4% | No game in slot 2 |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 18 | 4% | Ruby in slot 2 |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 18 | 4% | Emerald in slot 2 |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 18 | 4% | LeafGreen in slot 2 |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 18 | 1% | Not using PokéRadar |
Route 212 Road 212 (east, towards Pastoria City) | Surfing | 20-30 | 60% | - |
Route 212 Road 212 (east, towards Pastoria City) | Surfing | 20-40 | 30% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is blasted with a forceful shot of water. |
| 5 | Mud Sport | ![]() | Status | - | - | 15 | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| 9 | Mud Shot | ![]() | Special | 55 | 95 | 15 | The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed. |
| 15 | Slam | ![]() | Physical | 80 | 75 | 20 | The foe is slammed with a long tail, vines, etc., to inflict damage. |
| 19 | Mud Bomb | ![]() | Special | 65 | 85 | 10 | The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. |
| 23 | Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| 29 | Yawn | ![]() | Status | - | - | 10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| 33 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| 37 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| 43 | Mist | ![]() | Status | - | - | 30 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 43 | Haze | ![]() | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| 47 | Muddy Water | ![]() | Special | 95 | 85 | 10 | The user attacks by shooting out muddy water. It may also lower the foe’s accuracy. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM07 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all the other types. |
| Double Kick | ![]() | Physical | 30 | 100 | 30 | The foe is quickly kicked twice in succession using both feet. |
| Encore | ![]() | Status | - | 100 | 5 | The user compels the foe to keep using only the move it last used for two to six turns. |
| Mud Sport | ![]() | Status | - | - | 15 | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| Spit Up | ![]() | Special | - | 100 | 10 | The power stored using the move Stockpile is released at once in an attack. |
| Stockpile | ![]() | Status | - | - | 20 | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
| Swallow | ![]() | Status | - | - | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. |
Traits
Damp
Ability Slot 1
Prevents combatants from self destructing.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Water Absorb
Ability Slot 2
Restores HP if hit by a Water-type move.
Absorbs Water moves, healing for 1/4 max HP.





































Status
Special
Physical






