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Wartortle

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Wartortle in Pokémon Brilliant Diamond & Shining Pearl

#8 in the Brilliant Diamond and Shining Pearl Pokédex • Turtle Pokémon

Wartortle in the National Pokédex

Pokédex entries

Brilliant Diamond

It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.

Shining Pearl

It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.

Pokémon details

Type

Water

Category

Turtle Pokémon

Height

1 m (3'03")

Weight

22.5 kg (49.6 lbs)

National Pokédex

#0008

Pokédex

#8

Wartortle in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

59

228

322

Attack

63

117

247

Defense

80

148

284

Sp. Atk

65

121

251

Sp. Def

80

148

284

Speed

58

108

236

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Wartortle, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Def, 1 SpD
Catch rate
45
Base Exp.
142

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Squirtle

Squirtle

#7

Level 16

Wartortle

Wartortle

#8

Wartortle

Wartortle

#8

Level 36

Blastoise

Blastoise

#9

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

Normal4010035
StartTail Whip

Normal-10030
StartWater Gun

Water4010025
StartWithdraw

Water--40
9Rapid Spin

Normal5010040
12Bite

Dark6010025
15Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
20Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
25Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
30Aqua Tail

Water909010
35Shell Smash

Normal--15
40Iron Defense

Steel--15
45Hydro Pump

Water110805
50Skull Bash

Normal13010010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM01Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM49Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM55Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM59Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Steel-1005
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Aqua Jet

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water4010020
Aqua Jet

Learn before evolving, then retain the move.

Water4010020
Aqua Ring

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water--20
Aqua Ring

Learn before evolving, then retain the move.

Water--20
Aura Sphere

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting80-20
Aura Sphere

Learn before evolving, then retain the move.

Fighting80-20
Fake Out

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal4010010
Fake Out

Learn before evolving, then retain the move.

Normal4010010
Flail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Flail

Learn before evolving, then retain the move.

Normal-10015
Haze

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice--30
Haze

Learn before evolving, then retain the move.

Ice--30
Life Dew

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water--10
Life Dew

Learn before evolving, then retain the move.

Water--10
Mirror Coat

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic-10020
Mirror Coat

Learn before evolving, then retain the move.

Psychic-10020
Mist

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice--30
Mist

Learn before evolving, then retain the move.

Ice--30
Muddy Water

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water908510
Muddy Water

Learn before evolving, then retain the move.

Water908510
Water Spout

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water1501005
Water Spout

Learn before evolving, then retain the move.

Water1501005
Yawn

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--10
Yawn

Learn before evolving, then retain the move.

Normal--10

Ability options available to this Pokémon in this game.

Torrent

Ability Slot 1

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Rain Dish(Hidden Ability)

Heals for 1/16 max HP after each turn during rain.

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