| TM001 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. |  |  | 90 | 85 | 20 |
| TM007 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM011 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. |  |  | 60 | 100 | 20 |
| TM022 | Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |  |  | 50 | 100 | 20 |
| TM025 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. |  |  | 70 | 100 | 20 |
| TM034 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |  |  | 55 | 95 | 15 |
| TM035 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |  |  | 55 | 95 | 15 |
| TM043 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. |  |  | - | 100 | 10 |
| TM047 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |  |  | - | - | 10 |
| TM050 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |  |  | - | - | 5 |
| TM055 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. |  |  | 80 | 100 | 10 |
| TM058 | Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |  |  | 75 | 100 | 15 |
| TM059 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |  |  | 80 | 90 | 15 |
| TM066 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |  |  | 85 | 100 | 15 |
| TM069 | Ice Punch The target is attacked with an icy punch. This may also leave the target frozen. |  |  | 75 | 100 | 15 |
| TM070 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |  |  | - | - | 10 |
| TM085 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |  |  | - | - | 5 |
| TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |  |  | - | - | 10 |
| TM104 | Iron Defense The user hardens its body's surface like iron, sharply boosting its Defense stat. |  |  | - | - | 15 |
| TM110 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |  |  | 85 | 100 | 10 |
| TM123 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. |  |  | 90 | 100 | 15 |
| TM124 | Ice Spinner The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |  |  | 80 | 100 | 15 |
| TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. |  |  | - | - | 20 |
| TM135 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |  |  | 90 | 100 | 10 |
| TM142 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. |  |  | 110 | 80 | 5 |
| TM143 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |  |  | 110 | 70 | 5 |
| TM145 | Water Pledge A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. |  |  | 80 | 100 | 10 |
| TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |  |  | 80 | 100 | 10 |
| TM174 | Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |  |  | - | - | 30 |
| TM180 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |  |  | - | 100 | 5 |
| TM192 | Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |  |  | 150 | 100 | 20 |
| TM193 | Weather Ball This move's type and power change depending on the weather at the time the move is used. |  |  | 50 | 100 | 10 |
| TM196 | Flip Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |  |  | 60 | 100 | 20 |
| TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |  |  | 120 | 100 | 15 |
| TM208 | Whirlpool The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |  |  | 35 | 85 | 15 |
| TM209 | Muddy Water The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |  |  | 90 | 85 | 10 |