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S/V / Pokédex

Wartortle

Back to Pokédex
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

59

228

322

Attack

63

117

247

Defense

80

148

284

Sp. Atk

65

121

251

Sp. Def

80

148

284

Speed

58

108

236

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Wartortle, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Blueberry #171
EV yield
1 Def, 1 SpD
Catch rate
45
Base Exp.
142
Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20
Evolution requirements shown in a compact table or chain view.
Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.

Normal-10030
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartWithdraw

The user withdraws its body into its hard shell, boosting its Defense stat.

Water--40
9Rapid Spin

The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.

Normal5010040
12Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
15Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
20Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
25Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
30Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
35Shell Smash

The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.

Normal--15
40Iron Defense

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Steel--15
45Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
50Wave Crash

The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.

Water12010010
Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM011Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM022Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water5010020
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM034Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Ice559515
TM035Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

Ground559515
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM055Dig

The user burrows into the ground on the first turn, then attacks on the next turn.

Ground8010010
TM058Brick Break

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM059Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM069Ice Punch

The target is attacked with an icy punch. This may also leave the target frozen.

Ice7510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM104Iron Defense

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Steel--15
TM110Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Water8510010
TM123Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM124Ice Spinner

The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.

Ice8010015
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM135Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM142Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TM143Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM145Water Pledge

A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.

Water8010010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM174Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
TM180Gyro Ball

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Steel-1005
TM192Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Fighting15010020
TM193Weather Ball

This move's type and power change depending on the weather at the time the move is used.

Normal5010010
TM196Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water6010020
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM208Whirlpool

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Water358515
TM209Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
Moves this Pokémon can inherit through breeding or similar methods.
Class
Aqua Jet

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Water4010020
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
Fake Out

This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

Normal4010010
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

Normal-10015
Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.

Water--10
Mirror Coat

A retaliatory attack that counters any special move, inflicting double the damage taken.

Psychic-10020
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
Water Spout

The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.

Water1501005
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10
These are individual move choices, not proof of complete four-move legality. HOME uses destination-specific movesets; older-game moves are not unrestricted imports.
Class
Aqua Jet

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Water4010020
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Water--20
Fake Out

This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Normal4010010
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Normal-10015
Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Water--10
Mirror Coat

A retaliatory attack that counters any special move, inflicting double the damage taken.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Psychic-10020
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Ice--30
Water Spout

The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Water1501005
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Normal--10
Ability options available to this Pokémon in this game.

Torrent

Ability Slot 1

Powers up Water-type moves when the Pokémon's HP is low.

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Rain Dish(Hidden Ability)

The Pokémon gradually regains HP in rain.

Heals for 1/16 max HP after each turn during rain.

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