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Rayquaza

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Rayquaza in Pokémon Brilliant Diamond & Shining Pearl

#384 in the Brilliant Diamond and Shining Pearl Pokédex • Sky High Pokémon

Rayquaza in the National Pokédex

Pokédex entries

Brilliant Diamond

It lives in the ozone layer far above the clouds and cannot be seen from the ground.

Shining Pearl

It lives in the ozone layer far above the clouds and cannot be seen from the ground.

Pokémon details

Types

DragonFlying

Category

Sky High Pokémon

Abilities

Height

7 m (23'00")

Weight

206.5 kg (455.3 lbs)

National Pokédex

#0384

Pokédex

#384

Rayquaza in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

105

320

414

Attack

150

274

438

Defense

90

166

306

Sp. Atk

150

274

438

Sp. Def

90

166

306

Speed

95

175

317

Total

680

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Rayquaza, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk, 1 SpA
Catch rate
45
Base Exp.
340

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
Cannot breed

Evolution requirements shown in a compact table or chain view.
Rayquaza

Rayquaza

#384

No evolutions

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Ramanas Park

Ramanas Park — Stratospheric Room

Scripted encounter70-

National Pokédex and Hall of Fame; insert a Stratospheric Slate (purchased with Mysterious Shards; consumed on use). Slate stock requires prior Ramanas captures; complete the relevant earlier slate rooms., One capture of each species per save; Hidden Ability when the species has one.

Shining Pearl
LocationMethodLevelChanceConditions

Ramanas Park

Ramanas Park — Stratospheric Room

Scripted encounter70-

National Pokédex and Hall of Fame; insert a Stratospheric Slate (purchased with Mysterious Shards; consumed on use). Slate stock requires prior Ramanas captures; complete the relevant earlier slate rooms., One capture of each species per save; Hidden Ability when the species has one.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartScary Face

Normal-10010
StartTwister

Dragon4010020
StartAncient Power

Rock601005
StartAir Slash

Flying759515
StartDragon Ascent

Flying1201005
9Crunch

Dark8010015
18Dragon Dance

Dragon--20
27Extreme Speed

Normal801005
36Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
45Hyper Voice

Normal9010010
54Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
63Fly

The user flies up into the sky and then strikes its target on the next turn.

Flying909515
72Hurricane

Flying1107010
81Outrage

Dragon12010010
90Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM02Dragon Claw

The user slashes the target with huge sharp claws.

Dragon8010015
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM08Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM50Overheat

The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.

Fire130905
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM59Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM72Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Steel-1005
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM94Fly

The user flies up into the sky and then strikes its target on the next turn.

Flying909515
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Moves this Pokémon can learn from move tutors in this game.
Class
Draco Meteor

Dragon130905

Ability options available to this Pokémon in this game.

Air Lock

Ability Slot 1

Negates all effects of weather, but does not prevent the weather itself.

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