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Manaphy

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Manaphy in Pokémon Brilliant Diamond & Shining Pearl

#151 in the Brilliant Diamond and Shining Pearl Pokédex • Seafaring Pokémon

Manaphy in the National Pokédex

Pokédex entries

Brilliant Diamond

Born on a cold seafloor, it will swim great distances to return to its birthplace.

Shining Pearl

Water makes up 80% of its body. This Pokémon is easily affected by its environment.

Pokémon details

Type

Water

Category

Seafaring Pokémon

Abilities

Height

0.3 m (1'00")

Weight

1.4 kg (3.1 lbs)

National Pokédex

#0490

Pokédex

#151

Manaphy in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

100

184

328

Defense

100

184

328

Sp. Atk

100

184

328

Sp. Def

100

184

328

Speed

100

184

328

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Manaphy, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #151
EV yield
3 HP
Catch rate
3
Base Exp.
300

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
10 cycles; breeding produces Phione

Evolution requirements shown in a compact table or chain view.
Phione

Phione

#489

No evolutions

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Mystery Gift

Mystery Gift — Historical Manaphy Egg

Gift Egg1-

Historical internet Mystery Gift Manaphy Egg available November 19, 2021–February 21, 2022; distribution ended. Level shown is hatch level. Pokémon Ranger transfer is not supported in BDSP.

Shining Pearl
LocationMethodLevelChanceConditions

Mystery Gift

Mystery Gift — Historical Manaphy Egg

Gift Egg1-

Historical internet Mystery Gift Manaphy Egg available November 19, 2021–February 21, 2022; distribution ended. Level shown is hatch level. Pokémon Ranger transfer is not supported in BDSP.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWater Gun

Water4010025
StartTail Glow

Bug--20
9Charm

Fairy-10020
16Supersonic

Normal-5520
24Bubble Beam

Water6510020
31Acid Armor

Poison--20
39Whirlpool

Water358515
46Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
54Aqua Ring

Water--20
61Dive

Water8010010
69Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
76Heart Swap

Psychic--10

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM48Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM49Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM55Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Ability options available to this Pokémon in this game.

Hydration

Ability Slot 1

Cures any major status ailment after each turn during rain.

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