Dittobase
National Dex

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet

Events

Championships

Tools

Upgrade
National Dex / Manaphy

Manaphy

Back to Pokédex

Manaphy

#0490 in the National Pokédex • Seafaring Pokémon

Manaphy sprite

Normal

Shiny Manaphy sprite

Shiny

Pokémon HOME art

Details

Type

Category

Seafaring Pokémon

Abilities

Height

0.3 m (1'00")

Weight

1.4 kg (3.1 lbs)

National Pokédex

#0490
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

100

184

328

Defense

100

184

328

Sp. Atk

100

184

328

Sp. Def

100

184

328

Speed

100

184

328

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Manaphy, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
Phione

Phione

#0489

No evolutions

Games where Manaphy appears, newest first. Each link opens that game's Pokédex page.

Games

Pokémon GO

2016

Main Series

Scarlet & Violet

2022

Legends: Arceus

2022

Brilliant Diamond & Shining Pearl

2021

Ultra Sun & Ultra Moon

2017

Sun & Moon

2016

Omega Ruby & Alpha Sapphire

2014

X & Y

2013

Black 2 & White 2

2012

Black & White

2010

HeartGold & SoulSilver

2009

Platinum

2008

Diamond & Pearl

2006

Pick a game to see what Manaphy learns there.
Manaphy in Scarlet and Violet

Moves Manaphy learns by leveling up in Scarlet and Violet.
Class
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartTail Glow

This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.

Bug--20
StartHeart Swap

This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.

Psychic--10
9Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
16Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
24Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.

Water6510020
31Acid Armor

The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.

Poison--20
39Whirlpool

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Water358515
46Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
54Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
61Dive

The user dives on the first turn, then floats up and attacks on the next turn.

Water8010010
69Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
76Take Heart

The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.

Psychic--15
Moves Manaphy can learn from Technical Machines in Scarlet and Violet.
Class
TM002Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
TM003Fake Tears

The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.

Dark-10020
TM005Mud-Slap

The user hurls mud in the target's face to inflict damage and lower its accuracy.

Ground2010010
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM011Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM016Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
TM019Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15
TM022Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water5010020
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM034Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Ice559515
TM041Stored Power

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

Psychic2010010
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM059Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TM060U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM074Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Psychic--20
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM077Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM079Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM081Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM098Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM110Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Water8510010
TM114Shadow Ball

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM119Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM120Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM123Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM129Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM132Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TM135Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM142Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TM143Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM174Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
TM181Knock Off

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Dark6510020
TM188Scald

The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.

Water8010015
TM193Weather Ball

This move's type and power change depending on the weather at the time the move is used.

Normal5010010
TM196Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water6010020
TM203Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM208Whirlpool

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Water358515
TM227Alluring Voice

The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.

Fairy8010010

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.