B/W / Pokédex

Lileep

Back to Pokédex

Lileep in Pokémon Black & White

#345 in the National Pokédex • Sea Lily Pokémon

Lileep in the National Pokédex
Lileep sprite

Normal

Shiny Lileep sprite

Shiny

Pokédex entries

Pokémon Black

It lived on the seafloor 100 million years ago and was reanimated scientifically.

Pokémon White

It lived on the seafloor 100 million years ago and was reanimated scientifically.

Pokémon details

Types

RockGrass

Category

Sea Lily Pokémon

Height

1 m (3'03")

Weight

23.8 kg (52.5 lbs)

National Pokédex

#0345

Lileep in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

66

242

336

Attack

41

78

199

Defense

77

143

278

Sp. Atk

61

114

243

Sp. Def

87

161

300

Speed

23

45

159

Total

355

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Lileep, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 SpD
Catch rate
45
Base Exp.
71

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
30

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Lileep

Lileep

#345

Level 40

Cradily

Cradily

#346

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Nacrene City

Nacrene City (Museum)

Receive as a gift25-

Revive Root Fossil at the Nacrene Museum; the fossil is consumed

Entralink

Entree Forest (historical Sparkling Sea transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Sparkling Sea catalog; Storm Drain ability; required 7,500 Dream Points after area access

White
LocationMethodLevelChanceConditions

Nacrene City

Nacrene City (Museum)

Receive as a gift25-

Revive Root Fossil at the Nacrene Museum; the fossil is consumed

Entralink

Entree Forest (historical Sparkling Sea transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Sparkling Sea catalog; Storm Drain ability; required 7,500 Dream Points after area access

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartConstrict

The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat.

Normal1010035
StartAstonish

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Ghost3010015
8Acid

The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets’ Sp. Def stats.

Poison4010030
15Ingrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20
22Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
29Amnesia

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Psychic--20
36Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010
43Ancient Power

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

Rock601005
50Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
57Stockpile

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

Normal--20
57Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.

Normal-10010
57Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10
64Wring Out

The user powerfully wrings the target. The more HP the target has, the greater this attack’s power.

Normal-1005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM23Smack Down

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

Rock5010015
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM69Rock Polish

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

Rock--20
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10

Moves this Pokémon can inherit through breeding or similar methods.
Class
Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--30
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020
Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10
Stealth Rock

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Rock--20
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020
Wring Out

The user powerfully wrings the target. The more HP the target has, the greater this attack’s power.

Normal-1005

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520

Trade from Black 2 or White 2

Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Bullet Seed

The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.

Grass2510030

PokéTransfer from Generation IV

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Earth Power

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Ground9010010

PokéTransfer from Generation IV

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Historical Dream World: Sparkling Sea

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

PokéTransfer from Generation IV

Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

String Shot

The targets are bound with silk blown from the user’s mouth. This silk reduces the targets’ Speed stat.

Bug-9540

PokéTransfer from Generation IV

Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5

PokéTransfer from Generation IV

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Grass-10010

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Suction Cups

Ability Slot 1

Negates all moves that force switching out.

Prevents being forced out of battle by other Pokémon's moves.

Storm Drain(Hidden Ability)

Draws in all Water-type moves to up Sp. Attack.

Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase