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Heatmor

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Heatmor in Pokémon Black & White

#137 in the Unova Pokédex • Anteater Pokémon

Heatmor in the National Pokédex
Heatmor sprite

Normal

Shiny Heatmor sprite

Shiny

Pokédex entries

Pokémon Black

It breathes through a hole in its tail while it burns with an internal fire. Durant is its prey.

Pokémon White

Using their very hot, flame-covered tongues, they burn through Durant’s steel bodies and consume their insides.

Pokémon details

Type

Fire

Category

Anteater Pokémon

Height

1.4 m (4'07")

Weight

58 kg (127.9 lbs)

National Pokédex

#0631

Pokédex

#137

Heatmor in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

374

Attack

97

179

322

Defense

66

123

254

Sp. Atk

105

193

339

Sp. Def

66

123

254

Speed

65

121

251

Total

484

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Heatmor, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #137
EV yield
2 SpA
Catch rate
90
Base Exp.
169

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
Heatmor

Heatmor

#137

No evolutions

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Victory Road

Victory Road (outside)

Walking in tall grass or a cave3720%

-

Victory Road

Victory Road (outside)

Walking in tall grass or a cave3810%

-

Victory Road

Victory Road (outside)

Walking in tall grass or a cave3910%

-

Victory Road

Victory Road (outside)

Walking in tall grass or a cave404%

-

Victory Road

Victory Road (outside)

Walking in tall grass or a cave401%

-

White
LocationMethodLevelChanceConditions

Victory Road

Victory Road (outside)

Walking in tall grass or a cave3720%

-

Victory Road

Victory Road (outside)

Walking in tall grass or a cave3810%

-

Victory Road

Victory Road (outside)

Walking in tall grass or a cave3910%

-

Victory Road

Victory Road (outside)

Walking in tall grass or a cave404%

-

Victory Road

Victory Road (outside)

Walking in tall grass or a cave401%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLick

The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.

Ghost2010030
StartIncinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
6Odor Sleuth

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Normal--40
11Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
16Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515
21Fury Swipes

The target is raked with sharp claws or scythes for two to five times in quick succession.

Normal188015
26Snatch

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

Dark--10
31Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015
36Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
41Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
46Amnesia

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Psychic--20
51Flamethrower

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Fire9510015
56Stockpile

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

Normal--20
56Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.

Normal-10010
56Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10
61Inferno

The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.

Fire100505

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Fire9510015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

Fire120855
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM59Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-7515
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can inherit through breeding or similar methods.
Class
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Faint Attack

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

Dark60-20
Heat Wave

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Fire1009010
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
Sucker Punch

This move enables the user to attack first. It fails if the target is not readying an attack, however.

Dark801005
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020
Wrap

A long body or vines are used to wrap and squeeze the target for four to five turns.

Normal159020

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Fire Punch

The target is punched with a fiery fist. It may also leave the target with a burn.

Fire7510015

Trade from Black 2 or White 2

Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010

Trade from Black 2 or White 2

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Trade from Black 2 or White 2

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

Trade from Black 2 or White 2

Low Kick

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Fighting-10020

Trade from Black 2 or White 2

Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005

Trade from Black 2 or White 2

Thunder Punch

The target is punched with an electrified fist. It may also leave the target with paralysis.

Electric7510015

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Gluttony

Ability Slot 1

Encourages the early use of a held Berry.

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Flash Fire

Ability Slot 2

It powers up Fire-type moves if it’s hit by one.

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

White Smoke(Hidden Ability)

Prevents other Pokémon from lowering its stats.

Prevents stats from being lowered by other Pokémon.

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