Heatmor
#137 in the Black and White Pokédex • Anteater Pokémon
Pokémon Black
It breathes through a hole in its tail while it burns with an internal fire. Durant is its prey.
Pokémon White
Using their very hot, flame-covered tongues, they burn through Durant’s steel bodies and consume their insides.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience

Heatmor
#137
No evolutions
Pokémon Black
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Victory Road Victory Road (outside) | Walking in tall grass or a cave | 37 | 20% | - |
Victory Road Victory Road (outside) | Walking in tall grass or a cave | 38 | 10% | - |
Victory Road Victory Road (outside) | Walking in tall grass or a cave | 39 | 10% | - |
Victory Road Victory Road (outside) | Walking in tall grass or a cave | 40 | 4% | - |
Victory Road Victory Road (outside) | Walking in tall grass or a cave | 40 | 1% | - |
Pokémon White
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Victory Road Victory Road (outside) | Walking in tall grass or a cave | 37 | 20% | - |
Victory Road Victory Road (outside) | Walking in tall grass or a cave | 38 | 10% | - |
Victory Road Victory Road (outside) | Walking in tall grass or a cave | 39 | 10% | - |
Victory Road Victory Road (outside) | Walking in tall grass or a cave | 40 | 4% | - |
Victory Road Victory Road (outside) | Walking in tall grass or a cave | 40 | 1% | - |

Normal

Shiny
Heatmor
Anteater Pokémon

HP
85
Attack
97
Defense
66
Sp. Atk
105
Sp. Def
66
Speed
65
Total
484
Type Chart
Weaknesses
Takes 2× from



Resistances
Takes 0.5× from





| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Lick | ![]() | Physical | 20 | 100 | 30 | The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. |
| Start | Incinerate | ![]() | Special | 30 | 100 | 15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| 6 | Odor Sleuth | ![]() | Status | - | - | 40 | Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| 11 | Bind | ![]() | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| 16 | Fire Spin | ![]() | Special | 35 | 85 | 15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 21 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | The target is raked with sharp claws or scythes for two to five times in quick succession. |
| 26 | Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| 31 | Flame Burst | ![]() | Special | 70 | 100 | 15 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| 36 | Bug Bite | ![]() | Physical | 60 | 100 | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 41 | Slash | ![]() | Physical | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 46 | Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| 51 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| 56 | Stockpile | ![]() | Status | - | - | 20 | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
| 56 | Spit Up | ![]() | Special | - | 100 | 10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
| 56 | Swallow | ![]() | Status | - | - | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| 61 | Inferno | ![]() | Special | 100 | 50 | 5 | The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| Feint Attack | ![]() | Physical | 60 | - | 20 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| Heat Wave | ![]() | Special | 100 | 90 | 10 | The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
| Night Slash | ![]() | Physical | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Pursuit | ![]() | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Sucker Punch | ![]() | Physical | 80 | 100 | 5 | This move enables the user to attack first. It fails if the target is not readying an attack, however. |
| Tickle | ![]() | Status | - | 100 | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Wrap | ![]() | Physical | 15 | 90 | 20 | A long body or vines are used to wrap and squeeze the target for four to five turns. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| TM01 | Hone Claws | ![]() | Status | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. The attack lands without fail. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM59 | Incinerate | ![]() | Special | 30 | 100 | 15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM61 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
Gluttony
Ability Slot 1
Encourages the early use of a held Berry.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Flash Fire
Ability Slot 2
It powers up Fire-type moves if it’s hit by one.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
White Smoke
Hidden Ability
Prevents other Pokémon from lowering its stats.
Prevents stats from being lowered by other Pokémon.





















Physical
Special
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