National Dex / Heatmor

Heatmor

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Heatmor

#0631 in the National Pokédex • Anteater Pokémon

Heatmor sprite

Normal

Shiny Heatmor sprite

Shiny

Pokémon HOME art

Pokémon details

Type

Category

Anteater Pokémon

Height

1.4 m (4'07")

Weight

58 kg (127.9 lbs)

National Pokédex

#0631

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

374

Attack

97

179

322

Defense

66

123

254

Sp. Atk

105

193

339

Sp. Def

66

123

254

Speed

65

121

251

Total

484

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Heatmor, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Heatmor

Heatmor

#0631

No evolutions

Heatmor sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Heatmor in Pokémon GO
Shiny Heatmor in Pokémon GO

Main Series

Sword & Shield

2019

Heatmor in Pokémon Sword & Shield
Shiny Heatmor in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Heatmor in Pokémon Ultra Sun & Ultra Moon
Shiny Heatmor in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Heatmor in Pokémon Sun & Moon
Shiny Heatmor in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Heatmor in Pokémon Omega Ruby & Alpha Sapphire
Shiny Heatmor in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Heatmor in Pokémon X & Y
Shiny Heatmor in Pokémon X & Y

Black 2 & White 2

2012

Heatmor in Pokémon Black 2 & White 2
Shiny Heatmor in Pokémon Black 2 & White 2

Black & White

2010

Heatmor in Pokémon Black & White
Shiny Heatmor in Pokémon Black & White

Pick a game to see what Heatmor learns there.
Heatmor in Sword and Shield

Moves Heatmor learns by leveling up in Sword and Shield.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartLick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030
5Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Normal188015
10Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
15Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
20Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20
20Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010
20Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10
25Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
30Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
35Fire Lash

The user strikes the target with a burning lash. This also lowers the target’s Defense stat.

Fire8010015
40Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
45Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
50Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515
55Inferno

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Fire100505
60Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Fire12010015

Moves Heatmor can learn from Technical Machines and Technical Records in Sword and Shield.
Class
TM03Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
TM05Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM11Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM13Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM23Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM28Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM38Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM63Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM97Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
TM98Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR02Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TR07Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
TR15Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TR17Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR36Heat Wave

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR39Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
TR43Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905
TR55Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Fire12010015
TR64Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TR95Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015

Egg moves Heatmor can learn in Sword and Shield.
Class
Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

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