| TM03 | Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | Fire |  | 75 | 100 | 15 |
| TM05 | Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | Electric |  | 75 | 100 | 15 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM11 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | Grass |  | 120 | 100 | 10 |
| TM13 | Fire Spin The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | Fire |  | 35 | 85 | 15 |
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. | Ground |  | 80 | 100 | 10 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Psychic |  | - | - | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | Dark |  | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | Normal |  | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Grass |  | 75 | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Normal |  | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Water |  | - | - | 5 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Fire |  | - | - | 5 |
| TM38 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. | Fire |  | - | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Rock |  | 60 | 95 | 15 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Dark |  | - | 100 | 10 |
| TM63 | Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | Fighting |  | 75 | 100 | 10 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. | Ghost |  | 70 | 100 | 15 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | Normal |  | 60 | 100 | 15 |
| TM97 | Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. | Dark |  | 60 | 100 | 20 |
| TM98 | Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | Ground |  | 75 | 100 | 10 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Normal |  | 85 | 100 | 15 |
| TR02 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | Fire |  | 90 | 100 | 15 |
| TR07 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | Fighting |  | - | 100 | 20 |
| TR15 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | Fire |  | 110 | 85 | 5 |
| TR17 | Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | Psychic |  | - | - | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | Normal |  | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | Normal |  | - | - | 10 |
| TR36 | Heat Wave The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | Fire |  | 95 | 90 | 10 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | Dark |  | - | 100 | 20 |
| TR39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | Fighting |  | 120 | 100 | 5 |
| TR43 | Overheat The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | Fire |  | 130 | 90 | 5 |
| TR55 | Flare Blitz The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | Fire |  | 120 | 100 | 15 |
| TR64 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | Fighting |  | 120 | 70 | 5 |
| TR95 | Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | Dark |  | 80 | 100 | 15 |