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B2/W2 / Pokédex

Golurk

Golurk

#272 in the Black 2 and White 2 Pokédex • Automaton Pokémon

Golurk

#272 in the Black 2 and White 2 Pokédex • Automaton Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

89

288

382

Attack

124

227

381

Defense

80

148

284

Sp. Atk

55

103

229

Sp. Def

80

148

284

Speed

55

103

229

Total

483

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Golett

Pawniard

Golurk normal sprite

Normal

Shiny Golurk sprite

Shiny

Golurk

Automaton Pokémon

#272
GroundGhost

Height

2.8 m (9'02")

Weight

330 kg (727.5 lbs)

Abilities

Iron FistKlutzNo Guard(Hidden Ability)

It's Super Effective

Damage multipliers Golurk takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Water

Grass

Ice

Ghost

Dark

Resists

Normal

Electric

Fighting

Poison

0.25×

Bug

0.5×

Rock

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #272
EV yield
2 Atk
Catch rate
90
Base Exp.
169

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
Genderless
Egg cycles
25 (6,400 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

Golurk were created to protect people and Pokémon. They run on a mysterious energy.

Pokémon White 2 box art

Pokémon White 2

Golurk were created to protect people and Pokémon. They run on a mysterious energy.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Golett

Golett

#271

Level 43

Golurk

Golurk

#272

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Dragonspiral Tower

Dragonspiral Tower (1F)

Walking in tall grass or a cave5520%

-

Dragonspiral Tower

Dragonspiral Tower (1F)

Walking in tall grass or a cave5610%

-

Dragonspiral Tower

Dragonspiral Tower (1F)

Walking in tall grass or a cave5710%

-

Dragonspiral Tower

Dragonspiral Tower (1F)

Walking in tall grass or a cave585%

-

Dragonspiral Tower

Dragonspiral Tower (1F)

Walking in tall grass or a cave584%

-

Dragonspiral Tower

Dragonspiral Tower (1F)

Walking in tall grass or a cave581%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave5520%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave5520%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave5610%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave5610%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave5710%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave5710%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave585%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave585%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave584%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave584%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave581%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave581%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave4810%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave4910%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave505%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave504%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave501%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave4810%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave4910%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave505%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave504%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave501%

-

White 2
LocationMethodLevelChanceConditions

Dragonspiral Tower

Dragonspiral Tower (1F)

Walking in tall grass or a cave5520%

-

Dragonspiral Tower

Dragonspiral Tower (1F)

Walking in tall grass or a cave5610%

-

Dragonspiral Tower

Dragonspiral Tower (1F)

Walking in tall grass or a cave5710%

-

Dragonspiral Tower

Dragonspiral Tower (1F)

Walking in tall grass or a cave585%

-

Dragonspiral Tower

Dragonspiral Tower (1F)

Walking in tall grass or a cave584%

-

Dragonspiral Tower

Dragonspiral Tower (1F)

Walking in tall grass or a cave581%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave5520%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave5520%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave5610%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave5610%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave5710%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave5710%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave585%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave585%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave584%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave584%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave581%

-

Dragonspiral Tower

Dragonspiral Tower (2F)

Walking in tall grass or a cave581%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave4810%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave4910%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave505%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave504%

-

Victory Road

Victory Road 2 (unknown area 71)

Walking in tall grass or a cave501%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave4810%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave4910%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave505%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave504%

-

Victory Road

Victory Road 2 (unknown area 78)

Walking in tall grass or a cave501%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Light ClayLight Clay
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail or a foreleg, etc.

StartDefense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

StartMud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

StartAstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

5Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

9RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

13Shadow PunchGhostPhysical60-20

The user throws a punch from the shadows. The punch lands without fail.

17Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

21Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

25MagnitudeGroundPhysical-10030

The user looses a ground-shaking quake affecting everyone around the user. Its power varies.

30Dynamic PunchFightingPhysical100505

The user punches the target with full, concentrated power. It confuses the target if it hits.

35Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

40CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

43Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

50EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

60Hammer ArmFightingPhysical1009010

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

70Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM47Low SweepFightingPhysical6010020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM02FlyFlyingPhysical909515

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Iron Fist

Ability Slot 1

Boosts the power of punching moves.

Strengthens punch-based moves to 1.2× their power.

Klutz

Ability Slot 2

The Pokémon can’t use any held items.

Prevents the Pokémon from using its held item in battle.

No Guard(Hidden Ability)

Ensures attacks by or against the Pokémon land.

Ensures all moves used by and against the Pokémon hit.

#271

Golett

#223

Pawniard

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