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Weavile

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Weavile in Pokémon X & Y

#461 in the X and Y Pokédex • Sharp Claw Pokémon

Weavile in the National Pokédex
Weavile sprite

Normal

Shiny Weavile sprite

Shiny

Pokédex entries

Pokémon X

It lives in snowy regions. It carves patterns in trees with its claws as a signal to others.

Pokémon Y

They live in cold regions, forming groups of four or five that hunt prey with impressive coordination.

Pokémon details

Types

DarkIce

Category

Sharp Claw Pokémon

Height

1.1 m (3'07")

Weight

34 kg (75 lbs)

National Pokédex

#0461

Weavile in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

120

220

372

Defense

65

121

251

Sp. Atk

45

85

207

Sp. Def

85

157

295

Speed

125

229

383

Total

510

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Weavile, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Mountain Kalos #92
EV yield
1 Atk, 1 Spe
Catch rate
45
Base Exp.
179

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.

Items this Pokémon may hold when encountered in the wild.
X
50%
Y
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartScratch

Hard, pointed, sharp claws rake the target to inflict damage.

Normal4010035
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartQuick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
StartTaunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
StartRevenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting6010010
StartAssurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
StartEmbargo

This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.

Dark-10015
8Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
10Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20
14Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
16Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Normal188015
20Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.

Dark--20
22Metal Claw

The target is raked with steel claws. This may also raise the user’s Attack stat.

Steel509535
25Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
28Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
32Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
35Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
40Snatch

The user steals the effects of any attempts to use a healing or stat-changing move.

Dark--10
44Punishment

The more the target has powered up with stat changes, the greater the move’s power.

Dark-1005
47Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM47Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM63Embargo

This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.

Dark-10015
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
TM95Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515
TM97Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM98Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015

Learn these before evolving. The source identifies the original method and level where applicable.
Class
Acquisition source
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Sneasel — level up (level 20)

Assist

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

Normal--20

Sneasel — breeding

Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

Sneasel — breeding

Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-10010

Sneasel — level up (level 28)

Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025

Sneasel — breeding

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Sneasel — breeding

Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Normal759510

Sneasel — breeding

Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal359010

Sneasel — breeding

Fake Out

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010

Sneasel — breeding

Feint

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

Normal3010010

Sneasel — breeding

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40

Sneasel — breeding

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015

Sneasel — breeding

Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030

Sneasel — level up (level 47)

Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Ice859010

Sneasel — breeding

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Sneasel — breeding

Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020

Sneasel — level up (level 35)

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Sneasel — breeding

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Generation III–V import via Poké Transporter and Pokémon Bank

Assist

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

Generation III–V import via Poké Transporter and Pokémon Bank

Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Normal759510

Generation III–V import via Poké Transporter and Pokémon Bank

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal359010

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Fake Out

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010

Generation III–V import via Poké Transporter and Pokémon Bank

Feint

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

Normal3010010

Generation III–V import via Poké Transporter and Pokémon Bank

Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020

Generation III–V import via Poké Transporter and Pokémon Bank

Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark9510015

Generation III–V import via Poké Transporter and Pokémon Bank

Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark9510015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015

Generation III–V import via Poké Transporter and Pokémon Bank

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030

Generation III–V import via Poké Transporter and Pokémon Bank

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Generation III–V import via Poké Transporter and Pokémon Bank

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020

Generation III–V import via Poké Transporter and Pokémon Bank

Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Pressure

Ability Slot 1

The Pokémon raises opposing Pokémon’s PP usage.

Increases the PP cost of moves targeting the Pokémon by one.

Pickpocket(Hidden Ability)

Steals an item from an attacker that made direct contact.

Steals attacking Pokémon's held items on contact.

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