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Reuniclus

Reuniclus

#579 in the X and Y Pokédex • Multiplying Pokémon

Reuniclus

#579 in the X and Y Pokédex • Multiplying Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

110

330

424

Attack

65

121

251

Defense

75

139

273

Sp. Atk

125

229

383

Sp. Def

85

157

295

Speed

30

58

174

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Duosion

Ducklett

Reuniclus normal sprite

Normal

Shiny Reuniclus sprite

Shiny

Reuniclus

Multiplying Pokémon

#579
Psychic

Height

1 m (3'03")

Weight

20.1 kg (44.3 lbs)

Abilities

OvercoatMagic GuardRegenerator(Hidden Ability)

It's Super Effective

Damage multipliers Reuniclus takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Ghost

Dark

Resists

Fighting

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Coastal Kalos #117
EV yield
3 SpA
Catch rate
50
Base Exp.
221

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Amorphous
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon X box art

Pokémon X

They use psychic power to control their arms, which are made of a special liquid. They can crush boulders psychically.

Pokémon Y box art

Pokémon Y

When Reuniclus shake hands, a network forms between their brains, increasing their psychic power.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Solosis

Solosis

#577

Level 32

Duosion

Duosion

#578

Duosion

Duosion

#578

Level 41

Reuniclus

Reuniclus

#579

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

StartPsywavePsychicSpecial-10015

The target is attacked with an odd psychic wave. The attack varies in intensity.

StartRolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

StartSnatchDarkStatus--10

The user steals the effects of any attempts to use a healing or stat-changing move.

3ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

7RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

10SnatchDarkStatus--10

The user steals the effects of any attempts to use a healing or stat-changing move.

14Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

19CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

24RecoverNormalStatus--5

Restoring its own cells, the user restores its own HP by half of its max HP.

25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

28EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

31Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

34Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

39PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

41Dizzy PunchNormalPhysical7010010

The target is hit with rhythmically launched punches. This may also leave the target confused.

45Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

54Heal BlockPsychicStatus-10015

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

59Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM63EmbargoDarkStatus-10015

This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM64ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM83InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM98Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Traits

Ability options available to this Pokémon in this game.

Overcoat

Ability Slot 1

Protects the Pokémon from things like sand, hail, and powder.

Protects against damage from weather.

Magic Guard

Ability Slot 2

The Pokémon only takes damage from attacks.

Protects against damage not directly caused by a move.

Regenerator(Hidden Ability)

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

#578

Duosion

#127

Ducklett

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