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Patrat

#504 in the X and Y Pokédex • Scout Pokémon

Pokémon X

Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.

Pokémon Y

Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.

Pokédexes

Mountain Kalos #46

Egg Group

Field

Steps to Hatch

3,840

Effort Values Yielded

1 Atk

Gender Ratio

50% male / 50% female

Capture Rate

255

Base Experience

51
PokémonRequiresEvolution
Patrat

Patrat

#504

Level 20

Watchog

Watchog

#505

Samurott

Watchog

Patrat normal sprite

Normal

Shiny Patrat sprite

Shiny

Patrat

Scout Pokémon

#504
Normal

Height

0.5 m

Weight

11.6 kg

Base XP

51

Abilities

Run AwayKeen EyeAnalytic

HP

45

Attack

55

Defense

39

Sp. Atk

35

Sp. Def

39

Speed

42

Total

255

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

3LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

6BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

8BideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

11DetectFightingStatus--5

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

13Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

16CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

18HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

21Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

23After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

26Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

28Hyper FangNormalPhysical809015

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

31Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

33Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

36SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

Class
Description
AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

RevengeFightingPhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Keen Eye

Ability Slot 2

Prevents other Pokémon from lowering accuracy.

Prevents accuracy from being lowered.

Analytic

Hidden Ability

Boosts move power when the Pokémon moves after the target.

Strengthens moves to 1.3× their power when moving last.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

X/Y / Pokédex

Patrat

Patrat

#504 in the X and Y Pokédex • Scout Pokémon

Pokémon X

Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.

Pokémon Y

Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.

Pokédexes

Mountain Kalos #46

Egg Group

Field

Steps to Hatch

3,840

Effort Values Yielded

1 Atk

Gender Ratio

50% male / 50% female

Capture Rate

255

Base Experience

51
PokémonRequiresEvolution
Patrat

Patrat

#504

Level 20

Watchog

Watchog

#505

Samurott

Watchog

Patrat normal sprite

Normal

Shiny Patrat sprite

Shiny

Patrat

Scout Pokémon

#504
Normal

Height

0.5 m

Weight

11.6 kg

Base XP

51

Abilities

Run AwayKeen EyeAnalytic

HP

45

Attack

55

Defense

39

Sp. Atk

35

Sp. Def

39

Speed

42

Total

255

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

3LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

6BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

8BideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

11DetectFightingStatus--5

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

13Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

16CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

18HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

21Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

23After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

26Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

28Hyper FangNormalPhysical809015

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

31Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

33Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

36SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

Class
Description
AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

RevengeFightingPhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Keen Eye

Ability Slot 2

Prevents other Pokémon from lowering accuracy.

Prevents accuracy from being lowered.

Analytic

Hidden Ability

Boosts move power when the Pokémon moves after the target.

Strengthens moves to 1.3× their power when moving last.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.