Klefki
#707 in the X and Y Pokédex • Key Ring Pokémon
Pokémon X
These key collectors threaten any attackers by fiercely jingling their keys at them.
Pokémon Y
It never lets go of a key that it likes, so people give it the keys to vaults and safes as a way to prevent crime.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience

Klefki
#707
No evolutions
Pokémon X
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 15 Road 15 | Walking in tall grass or a cave | 34 | 5% | - |
Route 15 Road 15 | Walking in tall grass or a cave | 35 | 4% | - |
Route 15 Road 15 | Walking in tall grass or a cave | 36 | 1% | - |
Route 15 Road 15 | Walking in red flowers | 34 | 5% | - |
Route 15 Road 15 | Walking in red flowers | 35 | 4% | - |
Route 15 Road 15 | Walking in red flowers | 36 | 1% | - |
Route 15 Road 15 | Encountering 5 Pokemon within grass, flowers, or within a cave | 19 | 5% | - |
Route 16 Road 16 | Walking in yellow flowers | 34 | 5% | - |
Route 16 Road 16 | Walking in yellow flowers | 35 | 4% | - |
Route 16 Road 16 | Walking in yellow flowers | 36 | 1% | - |
Route 16 Road 16 | Walking on rough terrain | 34 | 5% | - |
Route 16 Road 16 | Walking on rough terrain | 35 | 4% | - |
Route 16 Road 16 | Encountering 5 Pokemon within grass, flowers, or within a cave | 19 | 5% | - |
Lost Hotel | Walking in tall grass or a cave | 36 | 10% | - |
Lost Hotel | Walking in tall grass or a cave | 37 | 5% | - |
Lost Hotel | Walking in tall grass or a cave | 38 | 4% | - |
Lost Hotel | Walking in tall grass or a cave | 38 | 1% | - |
Friend Safari Friend Safari (Steel) | Walking in tall grass or a cave | 30 | 33% | Randomly assigned to Friend Safari Slot 3 |
Pokémon Y
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 15 Road 15 | Walking in tall grass or a cave | 34 | 5% | - |
Route 15 Road 15 | Walking in tall grass or a cave | 35 | 4% | - |
Route 15 Road 15 | Walking in tall grass or a cave | 36 | 1% | - |
Route 15 Road 15 | Walking in red flowers | 34 | 5% | - |
Route 15 Road 15 | Walking in red flowers | 35 | 4% | - |
Route 15 Road 15 | Walking in red flowers | 36 | 1% | - |
Route 15 Road 15 | Encountering 5 Pokemon within grass, flowers, or within a cave | 19 | 5% | - |
Route 16 Road 16 | Walking in yellow flowers | 34 | 5% | - |
Route 16 Road 16 | Walking in yellow flowers | 35 | 4% | - |
Route 16 Road 16 | Walking in yellow flowers | 36 | 1% | - |
Route 16 Road 16 | Walking on rough terrain | 34 | 5% | - |
Route 16 Road 16 | Walking on rough terrain | 35 | 4% | - |
Route 16 Road 16 | Encountering 5 Pokemon within grass, flowers, or within a cave | 19 | 5% | - |
Lost Hotel | Walking in tall grass or a cave | 36 | 10% | - |
Lost Hotel | Walking in tall grass or a cave | 37 | 5% | - |
Lost Hotel | Walking in tall grass or a cave | 38 | 4% | - |
Lost Hotel | Walking in tall grass or a cave | 38 | 1% | - |
Friend Safari Friend Safari (Steel) | Walking in tall grass or a cave | 30 | 33% | Randomly assigned to Friend Safari Slot 3 |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 50 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Fairy Lock | ![]() | Status | - | - | 10 | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. |
| 5 | Fairy Wind | ![]() | Special | 40 | 100 | 30 | The user stirs up a fairy wind and strikes the target with it. |
| 8 | Astonish | ![]() | Physical | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| 12 | Metal Sound | ![]() | Status | - | 85 | 40 | A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. |
| 15 | Spikes | ![]() | Status | - | - | 20 | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
| 18 | Draining Kiss | ![]() | Special | 50 | 100 | 10 | The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
| 23 | Crafty Shield | ![]() | Status | - | - | 10 | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. |
| 27 | Foul Play | ![]() | Physical | 95 | 100 | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
| 32 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| 34 | Mirror Shot | ![]() | Special | 65 | 85 | 10 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. |
| 36 | Imprison | ![]() | Status | - | - | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| 40 | Recycle | ![]() | Status | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| 43 | Play Rough | ![]() | Physical | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
| 44 | Magic Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
| 50 | Heal Block | ![]() | Status | - | 100 | 15 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Lock-On | ![]() | Status | - | - | 5 | The user takes sure aim at the target. This ensures the next attack does not miss the target. |
| Switcheroo | ![]() | Status | - | 100 | 10 | The user trades held items with the target faster than the eye can follow. |
| Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
| TM99 | Dazzling Gleam | ![]() | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Prankster
Ability Slot 1
Gives priority to a status move.
Raises non-damaging moves' priority by one stage.
Magician
Hidden Ability
The Pokémon steals the held item of a Pokémon it hits with a move.
Steals the target's held item when the bearer uses a damaging move.



































Physical
Status
Special


