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Chikorita

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Chikorita in Pokémon X & Y

#152 in the X and Y Pokédex • Leaf Pokémon

Chikorita in the National Pokédex
Chikorita sprite

Normal

Shiny Chikorita sprite

Shiny

Pokédex entries

Pokémon X

A sweet aroma gently wafts from the leaf on its head. It is docile and loves to soak up sun rays.

Pokémon Y

It uses the leaf on its head to determine the temperature and humidity. It loves to sunbathe.

Pokémon details

Type

Grass

Category

Leaf Pokémon

Height

0.9 m (2'11")

Weight

6.4 kg (14.1 lbs)

National Pokédex

#0152

Chikorita in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

49

92

216

Defense

65

121

251

Sp. Atk

49

92

216

Sp. Def

65

121

251

Speed

45

85

207

Total

318

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Chikorita, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 SpD
Catch rate
45
Base Exp.
64

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Chikorita

Chikorita

#152

Level 16

Bayleef

Bayleef

#153

Bayleef

Bayleef

#153

Level 32

Meganium

Meganium

#154

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
6Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525
9Poison Powder

The user scatters a cloud of poisonous dust on the target. This may also poison the target.

Poison-7535
12Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
17Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
20Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
23Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015
28Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass.

Normal-10020
31Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
34Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
39Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
42Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5
45Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

Grass9010010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM96Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can learn from move tutors in this game.
Class
Grass Pledge

A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears.

Grass8010010

Moves this Pokémon can inherit through breeding or similar methods.
Class
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass-5515
Grassy Terrain

The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.

Grass--10
Heal Pulse

The user emits a healing pulse which restores the target’s HP by up to half of its max HP.

Psychic--10
Ingrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20
Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass130905
Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20
Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025
Wring Out

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Normal-1005

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520

Generation III–V import via Poké Transporter and Pokémon Bank

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Generation III–V import via Poké Transporter and Pokémon Bank

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Generation III–V import via Poké Transporter and Pokémon Bank

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15

Generation III–V import via Poké Transporter and Pokémon Bank

Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Generation III–V import via Poké Transporter and Pokémon Bank

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ability options available to this Pokémon in this game.

Overgrow

Ability Slot 1

Powers up Grass-type moves when the Pokémon is in trouble.

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

Leaf Guard(Hidden Ability)

Prevents status conditions in sunny weather.

Protects against major status ailments during strong sunlight.

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