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Spit Up

Normal-type special move in Pokémon X and Y.

NormalSpecial

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

PokémonTypeLevel

Victreebel

#71

GrassPoison
Start

Cradily

#346

RockGrass
Start

Ekans

#23

Poison
25

Qwilfish

#211

WaterPoison
25

Arbok

#24

Poison
27

Lanturn

#171

WaterElectric
27

Drifloon

#425

GhostFlying
32

Drifblim

#426

GhostFlying
34

Carnivine

#455

Grass
37

Gulpin

#98

Poison
39

Pelipper

#279

WaterFlying
39

Swalot

#99

Poison
45

Mawile Mega

#303

SteelFairy
50

Mawile

#303

SteelFairy
50

Heatmor

#631

Fire
50

Lileep

#345

RockGrass
57

Cradily

#346

RockGrass
66
PokémonTypeMethod

Seel

#86

Water
Egg

Grimer

#88

Poison
Egg

Koffing

#109

Poison
Egg

Wooper

#194

WaterGround
Egg

Slugma

#218

Fire
Egg

Numel

#322

FireGround
Egg

Seviper

#336

Poison
Egg

Spheal

#363

IceWater
Egg

Turtwig

#387

Grass
Egg

Shellos

#422

Water
Egg

Hippopotas

#449

Ground
Egg

Stockpile

Normal

Swallow

Normal
NormalSpecial

Spit Up

Normal-type move

Move #

255

Introduced

Generation III

Power

-

Accuracy

100

PP

10

Priority

0

Machine

-

View all moves
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
AcupressureNormalStatus

-

--3011

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

After YouNormalStatus

-

--1521

The user helps the target and makes it use its move right after the user.

AssistNormalStatus

-

--2012

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

AttractNormalStatus
TM45
-10015671

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

BarrageNormalPhysical

-

1585202

Round objects are hurled at the target to strike two to five times in a row.

Baton PassNormalStatus

-

--4050

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Belly DrumNormalStatus

-

--1023

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

BestowNormalStatus

-

--1520

The user passes its held item to the target when the target isn’t holding an item.

BideNormalPhysical

-

--1050

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BindNormalPhysical

-

15852018

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BlockNormalStatus

-

--518

The user blocks the target’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

851001565

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

BoomburstNormalSpecial

-

140100104

The user attacks everything around it with the destructive power of a terrible, explosive sound.

CamouflageNormalStatus

-

--2018

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

CaptivateNormalStatus

-

-1002047

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Chip AwayNormalPhysical

-

701002041

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Comet PunchNormalPhysical

-

1885158

The target is hit with a flurry of punches that strike two to five times in a row.

ConfideNormalStatus--20764

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

ConstrictNormalPhysical

-

101003517

The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.

ConversionNormalStatus

-

--303

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Conversion 2NormalStatus

-

--303

The user changes its type to make itself resistant to the type of the attack the opponent used last.

CopycatNormalStatus

-

--2021

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

CovetNormalPhysical

-

601002529

The user endearingly approaches the target, then steals the target’s held item.

Crush ClawNormalPhysical

-

75951018

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Crush GripNormalPhysical

-

-10051

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

CutNormalPhysical509530282

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Defense CurlNormalStatus

-

--4054

The user curls up to conceal weak spots and raise its Defense stat.

DisableNormalStatus

-

-1002060

For four turns, this move prevents the target from using the move it last used.

Dizzy PunchNormalPhysical

-

701001011

The target is hit with rhythmically launched punches. This may also leave the target confused.

Double HitNormalPhysical

-

35901019

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Double SlapNormalPhysical

-

15851029

The target is slapped repeatedly, back and forth, two to five times in a row.

Double TeamNormalStatus--15764

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

12010015102

A reckless, life-risking tackle. This also damages the user quite a lot.

Echoed VoiceNormalSpecial4010015196

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Egg BombNormalPhysical

-

10075103

A large egg is hurled at the target with maximum force to inflict damage.

EncoreNormalStatus

-

-100553

The user compels the target to keep using only the move it last used for three turns.

EndeavorNormalPhysical

-

-100546

An attack move that cuts down the target’s HP to equal the user’s HP.

EndureNormalStatus

-

--1085

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EntrainmentNormalStatus

-

-1001518

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

ExplosionNormalPhysical250100585

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Extreme SpeedNormalPhysical

-

8010059

The user charges the target at blinding speed. This move always goes first.

FacadeNormalPhysical7010020764

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Fake OutNormalPhysical

-

401001037

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

False SwipeNormalPhysical401004072

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

FeintNormalPhysical

-

301001048

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

FlailNormalPhysical

-

-1001588

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

FlashNormalStatus-10020333

The user flashes a bright light that cuts the target’s accuracy.

Focus EnergyNormalStatus

-

--3074

The user takes a deep breath and focuses so that critical hits land more easily.

Follow MeNormalStatus

-

--207

The user draws attention to itself, making all targets take aim only at the user.

ForesightNormalStatus

-

--4050

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

FrustrationNormalPhysical-10020764

A full-power attack that grows more powerful the less the user likes its Trainer.

Fury AttackNormalPhysical

-

15852035

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Fury SwipesNormalPhysical

-

18801558

The target is raked with sharp claws or scythes quickly two to five times in a row.

Giga ImpactNormalPhysical150905412

The user charges at the target using every bit of its power. The user can’t move on the next turn.

GlareNormalStatus

-

-100308

The user intimidates the target with the pattern on its belly to cause paralysis.

GrowlNormalStatus

-

-10040130

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

GrowthNormalStatus

-

--2044

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

GuillotineNormalPhysical

-

-30514

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

HardenNormalStatus

-

--3062

The user stiffens all the muscles in its body to raise its Defense stat.

Head ChargeNormalPhysical

-

120100151

The user charges its head into its target, using its powerful guard hair. This also damages the user a little.

HeadbuttNormalPhysical

-

701001568

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Heal BellNormalStatus

-

--58

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Helping HandNormalStatus

-

--2066

The user assists an ally by boosting the power of that ally’s attack.

Hidden PowerNormalSpecial6010015766

A unique attack that varies in type depending on the Pokémon using it.

Horn AttackNormalPhysical

-

651002513

The target is jabbed with a sharply pointed horn to inflict damage.

Horn DrillNormalPhysical

-

-30513

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

HowlNormalStatus

-

--4020

The user howls loudly to raise its spirit, which raises its Attack stat.

Hyper BeamNormalSpecial150905414

The target is attacked with a powerful beam. The user can’t move on the next turn.

Hyper FangNormalPhysical

-

8090157

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Hyper VoiceNormalSpecial

-

901001027

The user lets loose a horribly echoing shout with the power to inflict damage.

JudgmentNormalSpecial

-

100100101

The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding.

Last ResortNormalPhysical

-

140100533

This move can be used only after the user has used all the other moves it knows in the battle.

LeerNormalStatus

-

-10030171

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Lock-OnNormalStatus

-

--518

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Lovely KissNormalStatus

-

-75101

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Lucky ChantNormalStatus

-

--3036

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Me FirstNormalStatus

-

--2036

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

Mean LookNormalStatus

-

--531

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Mega KickNormalPhysical

-

1207551

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical

-

8085208

The target is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus

-

--1010

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Milk DrinkNormalStatus

-

--53

The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP.

MimicNormalStatus

-

--109

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mind ReaderNormalStatus

-

--519

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

MinimizeNormalStatus

-

--1012

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Morning SunNormalStatus

-

--511

The user restores its own HP. The amount of HP regained varies with the weather.

Natural GiftNormalPhysical

-

-1001554

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Nature PowerNormalStatus--20122

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Noble RoarNormalStatus

-

-100302

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

Odor SleuthNormalStatus

-

--4039

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Pain SplitNormalStatus

-

--2025

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Pay DayNormalPhysical

-

40100202

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Perish SongNormalStatus

-

--520

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Play NiceNormalStatus

-

--2018

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

PoundNormalPhysical

-

401003548

The target is physically pounded with a long tail, a foreleg, or the like.

PresentNormalPhysical

-

-901510

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

ProtectNormalStatus--10765

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Psych UpNormalStatus--10253

The user hypnotizes itself into copying any stat change made by the target.

Quick AttackNormalPhysical

-

4010030113

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

RageNormalPhysical

-

201002036

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Rapid SpinNormalPhysical

-

201004027

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Razor WindNormalSpecial

-

801001029

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

RecoverNormalStatus

-

--549

Restoring its own cells, the user restores its own HP by half of its max HP.

RecycleNormalStatus

-

--1010

The user recycles a held item that has been used in battle so it can be used again.

Reflect TypeNormalStatus

-

--1512

The user reflects the target’s type, making it the same type as the target.

RefreshNormalStatus

-

--2032

The user rests to cure itself of a poisoning, burn, or paralysis.

Relic SongNormalSpecial

-

75100102

The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.

RetaliateNormalPhysical701005191

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

ReturnNormalPhysical-10020764

A full-power attack that grows more powerful the more the user likes its Trainer.

RoarNormalStatus--20180

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Rock ClimbNormalPhysical

-

90852021

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

RoundNormalSpecial6010015762

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

SafeguardNormalStatus--25237

The user creates a protective field that prevents status conditions for five turns.

Scary FaceNormalStatus

-

-10010103

The user frightens the target with a scary face to harshly lower its Speed stat.

ScratchNormalPhysical

-

401003580

Hard, pointed, sharp claws rake the target to inflict damage.

ScreechNormalStatus

-

-8540105

An earsplitting screech harshly lowers the target’s Defense stat.

Secret PowerNormalPhysical

-

701002013

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Self-DestructNormalPhysical

-

200100518

The user attacks everything around it by causing an explosion. The user faints upon using this move.

SharpenNormalStatus

-

--306

The user lowers its polygon count to make itself more jagged, raising the Attack stat.

Shell SmashNormalStatus

-

--1514

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Simple BeamNormalStatus

-

-1001511

The user’s mysterious psychic wave changes the target’s Ability to Simple.

SingNormalStatus

-

-551523

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

SketchNormalStatus

-

--11

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Skull BashNormalPhysical

-

1301001018

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

Slack OffNormalStatus

-

--57

The user slacks off, restoring its own HP by up to half of its max HP.

SlamNormalPhysical

-

80752046

The target is slammed with a long tail, vines, or the like to inflict damage.

SlashNormalPhysical

-

7010020101

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Sleep TalkNormalStatus--10763

While it is asleep, the user randomly uses one of the moves it knows.

Smelling SaltsNormalPhysical

-

701001014

This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.

SmokescreenNormalStatus

-

-1002027

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

SnoreNormalSpecial

-

501001523

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Soft-BoiledNormalStatus

-

--52

The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP.

Sonic BoomNormalSpecial

-

-902013

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Spike CannonNormalPhysical

-

20100153

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

SplashNormalStatus

-

--4023

The user just flops and splashes around to no effect at all...

StockpileNormalStatus

-

--2030

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

StompNormalPhysical

-

651002036

The target is stomped with a big foot. This may also make the target flinch.

StrengthNormalPhysical8010015376

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

SubstituteNormalStatus--10764

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Super FangNormalPhysical

-

-901011

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

SupersonicNormalStatus

-

-552057

The user generates odd sound waves from its body that confuse the target.

SwaggerNormalStatus-9015764

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

SwallowNormalStatus

-

--1029

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Sweet ScentNormalStatus

-

-1002042

A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass.

SwiftNormalSpecial

-

60-2050

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Swords DanceNormalStatus--20188

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TackleNormalPhysical

-

5010035229

A physical attack in which the user charges and slams into the target with its whole body.

Tail SlapNormalPhysical

-

2585104

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Tail WhipNormalStatus

-

-1003081

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Take DownNormalPhysical

-

908520125

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Techno BlastNormalSpecial

-

12010051

The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds.

Teeter DanceNormalStatus

-

-1002010

The user performs a wobbly dance that confuses the Pokémon around it.

ThrashNormalPhysical

-

1201001062

The user rampages and attacks for two to three turns. The user then becomes confused.

TickleNormalStatus

-

-1002043

The user tickles the target into laughing, reducing its Attack and Defense stats.

TransformNormalStatus

-

--102

The user transforms into a copy of the target right down to having the same move set.

Tri AttackNormalSpecial

-

80100109

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.

Trump CardNormalSpecial

-

--510

The fewer PP this move has, the greater its power.

UproarNormalSpecial

-

901001049

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Vise GripNormalPhysical

-

551003014

The target is gripped and squeezed from both sides to inflict damage.

Weather BallNormalSpecial

-

501001013

An attack move that varies in power and type depending on the weather.

WhirlwindNormalStatus

-

--2039

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

WishNormalStatus

-

--1033

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Work UpNormalStatus

-

--3021

The user is roused, and its Attack and Sp. Atk stats increase.

WrapNormalPhysical

-

15902024

A long body or vines are used to wrap and squeeze the target for four to five turns.

Wring OutNormalSpecial

-

-100525

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

YawnNormalStatus

-

--1048

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

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X/Y / Moves

Spit Up

Spit Up

Normal-type special move in Pokémon X and Y.

NormalSpecial

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

PokémonTypeLevel

Victreebel

#71

GrassPoison
Start

Cradily

#346

RockGrass
Start

Ekans

#23

Poison
25

Qwilfish

#211

WaterPoison
25

Arbok

#24

Poison
27

Lanturn

#171

WaterElectric
27

Drifloon

#425

GhostFlying
32

Drifblim

#426

GhostFlying
34

Carnivine

#455

Grass
37

Gulpin

#98

Poison
39

Pelipper

#279

WaterFlying
39

Swalot

#99

Poison
45

Mawile Mega

#303

SteelFairy
50

Mawile

#303

SteelFairy
50

Heatmor

#631

Fire
50

Lileep

#345

RockGrass
57

Cradily

#346

RockGrass
66
PokémonTypeMethod

Seel

#86

Water
Egg

Grimer

#88

Poison
Egg

Koffing

#109

Poison
Egg

Wooper

#194

WaterGround
Egg

Slugma

#218

Fire
Egg

Numel

#322

FireGround
Egg

Seviper

#336

Poison
Egg

Spheal

#363

IceWater
Egg

Turtwig

#387

Grass
Egg

Shellos

#422

Water
Egg

Hippopotas

#449

Ground
Egg

Stockpile

Normal

Swallow

Normal
NormalSpecial

Spit Up

Normal-type move

Move #

255

Introduced

Generation III

Power

-

Accuracy

100

PP

10

Priority

0

Machine

-

View all moves
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
AcupressureNormalStatus

-

--3011

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

After YouNormalStatus

-

--1521

The user helps the target and makes it use its move right after the user.

AssistNormalStatus

-

--2012

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

AttractNormalStatus
TM45
-10015671

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

BarrageNormalPhysical

-

1585202

Round objects are hurled at the target to strike two to five times in a row.

Baton PassNormalStatus

-

--4050

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Belly DrumNormalStatus

-

--1023

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

BestowNormalStatus

-

--1520

The user passes its held item to the target when the target isn’t holding an item.

BideNormalPhysical

-

--1050

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BindNormalPhysical

-

15852018

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BlockNormalStatus

-

--518

The user blocks the target’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

851001565

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

BoomburstNormalSpecial

-

140100104

The user attacks everything around it with the destructive power of a terrible, explosive sound.

CamouflageNormalStatus

-

--2018

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

CaptivateNormalStatus

-

-1002047

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Chip AwayNormalPhysical

-

701002041

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Comet PunchNormalPhysical

-

1885158

The target is hit with a flurry of punches that strike two to five times in a row.

ConfideNormalStatus--20764

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

ConstrictNormalPhysical

-

101003517

The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.

ConversionNormalStatus

-

--303

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Conversion 2NormalStatus

-

--303

The user changes its type to make itself resistant to the type of the attack the opponent used last.

CopycatNormalStatus

-

--2021

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

CovetNormalPhysical

-

601002529

The user endearingly approaches the target, then steals the target’s held item.

Crush ClawNormalPhysical

-

75951018

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Crush GripNormalPhysical

-

-10051

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

CutNormalPhysical509530282

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Defense CurlNormalStatus

-

--4054

The user curls up to conceal weak spots and raise its Defense stat.

DisableNormalStatus

-

-1002060

For four turns, this move prevents the target from using the move it last used.

Dizzy PunchNormalPhysical

-

701001011

The target is hit with rhythmically launched punches. This may also leave the target confused.

Double HitNormalPhysical

-

35901019

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Double SlapNormalPhysical

-

15851029

The target is slapped repeatedly, back and forth, two to five times in a row.

Double TeamNormalStatus--15764

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

12010015102

A reckless, life-risking tackle. This also damages the user quite a lot.

Echoed VoiceNormalSpecial4010015196

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Egg BombNormalPhysical

-

10075103

A large egg is hurled at the target with maximum force to inflict damage.

EncoreNormalStatus

-

-100553

The user compels the target to keep using only the move it last used for three turns.

EndeavorNormalPhysical

-

-100546

An attack move that cuts down the target’s HP to equal the user’s HP.

EndureNormalStatus

-

--1085

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EntrainmentNormalStatus

-

-1001518

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

ExplosionNormalPhysical250100585

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Extreme SpeedNormalPhysical

-

8010059

The user charges the target at blinding speed. This move always goes first.

FacadeNormalPhysical7010020764

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Fake OutNormalPhysical

-

401001037

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

False SwipeNormalPhysical401004072

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

FeintNormalPhysical

-

301001048

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

FlailNormalPhysical

-

-1001588

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

FlashNormalStatus-10020333

The user flashes a bright light that cuts the target’s accuracy.

Focus EnergyNormalStatus

-

--3074

The user takes a deep breath and focuses so that critical hits land more easily.

Follow MeNormalStatus

-

--207

The user draws attention to itself, making all targets take aim only at the user.

ForesightNormalStatus

-

--4050

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

FrustrationNormalPhysical-10020764

A full-power attack that grows more powerful the less the user likes its Trainer.

Fury AttackNormalPhysical

-

15852035

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Fury SwipesNormalPhysical

-

18801558

The target is raked with sharp claws or scythes quickly two to five times in a row.

Giga ImpactNormalPhysical150905412

The user charges at the target using every bit of its power. The user can’t move on the next turn.

GlareNormalStatus

-

-100308

The user intimidates the target with the pattern on its belly to cause paralysis.

GrowlNormalStatus

-

-10040130

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

GrowthNormalStatus

-

--2044

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

GuillotineNormalPhysical

-

-30514

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

HardenNormalStatus

-

--3062

The user stiffens all the muscles in its body to raise its Defense stat.

Head ChargeNormalPhysical

-

120100151

The user charges its head into its target, using its powerful guard hair. This also damages the user a little.

HeadbuttNormalPhysical

-

701001568

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Heal BellNormalStatus

-

--58

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Helping HandNormalStatus

-

--2066

The user assists an ally by boosting the power of that ally’s attack.

Hidden PowerNormalSpecial6010015766

A unique attack that varies in type depending on the Pokémon using it.

Horn AttackNormalPhysical

-

651002513

The target is jabbed with a sharply pointed horn to inflict damage.

Horn DrillNormalPhysical

-

-30513

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

HowlNormalStatus

-

--4020

The user howls loudly to raise its spirit, which raises its Attack stat.

Hyper BeamNormalSpecial150905414

The target is attacked with a powerful beam. The user can’t move on the next turn.

Hyper FangNormalPhysical

-

8090157

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Hyper VoiceNormalSpecial

-

901001027

The user lets loose a horribly echoing shout with the power to inflict damage.

JudgmentNormalSpecial

-

100100101

The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding.

Last ResortNormalPhysical

-

140100533

This move can be used only after the user has used all the other moves it knows in the battle.

LeerNormalStatus

-

-10030171

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Lock-OnNormalStatus

-

--518

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Lovely KissNormalStatus

-

-75101

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Lucky ChantNormalStatus

-

--3036

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Me FirstNormalStatus

-

--2036

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

Mean LookNormalStatus

-

--531

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Mega KickNormalPhysical

-

1207551

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical

-

8085208

The target is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus

-

--1010

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Milk DrinkNormalStatus

-

--53

The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP.

MimicNormalStatus

-

--109

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mind ReaderNormalStatus

-

--519

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

MinimizeNormalStatus

-

--1012

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Morning SunNormalStatus

-

--511

The user restores its own HP. The amount of HP regained varies with the weather.

Natural GiftNormalPhysical

-

-1001554

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Nature PowerNormalStatus--20122

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Noble RoarNormalStatus

-

-100302

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

Odor SleuthNormalStatus

-

--4039

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Pain SplitNormalStatus

-

--2025

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Pay DayNormalPhysical

-

40100202

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Perish SongNormalStatus

-

--520

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Play NiceNormalStatus

-

--2018

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

PoundNormalPhysical

-

401003548

The target is physically pounded with a long tail, a foreleg, or the like.

PresentNormalPhysical

-

-901510

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

ProtectNormalStatus--10765

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Psych UpNormalStatus--10253

The user hypnotizes itself into copying any stat change made by the target.

Quick AttackNormalPhysical

-

4010030113

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

RageNormalPhysical

-

201002036

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Rapid SpinNormalPhysical

-

201004027

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Razor WindNormalSpecial

-

801001029

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

RecoverNormalStatus

-

--549

Restoring its own cells, the user restores its own HP by half of its max HP.

RecycleNormalStatus

-

--1010

The user recycles a held item that has been used in battle so it can be used again.

Reflect TypeNormalStatus

-

--1512

The user reflects the target’s type, making it the same type as the target.

RefreshNormalStatus

-

--2032

The user rests to cure itself of a poisoning, burn, or paralysis.

Relic SongNormalSpecial

-

75100102

The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.

RetaliateNormalPhysical701005191

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

ReturnNormalPhysical-10020764

A full-power attack that grows more powerful the more the user likes its Trainer.

RoarNormalStatus--20180

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Rock ClimbNormalPhysical

-

90852021

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

RoundNormalSpecial6010015762

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

SafeguardNormalStatus--25237

The user creates a protective field that prevents status conditions for five turns.

Scary FaceNormalStatus

-

-10010103

The user frightens the target with a scary face to harshly lower its Speed stat.

ScratchNormalPhysical

-

401003580

Hard, pointed, sharp claws rake the target to inflict damage.

ScreechNormalStatus

-

-8540105

An earsplitting screech harshly lowers the target’s Defense stat.

Secret PowerNormalPhysical

-

701002013

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Self-DestructNormalPhysical

-

200100518

The user attacks everything around it by causing an explosion. The user faints upon using this move.

SharpenNormalStatus

-

--306

The user lowers its polygon count to make itself more jagged, raising the Attack stat.

Shell SmashNormalStatus

-

--1514

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Simple BeamNormalStatus

-

-1001511

The user’s mysterious psychic wave changes the target’s Ability to Simple.

SingNormalStatus

-

-551523

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

SketchNormalStatus

-

--11

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Skull BashNormalPhysical

-

1301001018

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

Slack OffNormalStatus

-

--57

The user slacks off, restoring its own HP by up to half of its max HP.

SlamNormalPhysical

-

80752046

The target is slammed with a long tail, vines, or the like to inflict damage.

SlashNormalPhysical

-

7010020101

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Sleep TalkNormalStatus--10763

While it is asleep, the user randomly uses one of the moves it knows.

Smelling SaltsNormalPhysical

-

701001014

This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.

SmokescreenNormalStatus

-

-1002027

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

SnoreNormalSpecial

-

501001523

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Soft-BoiledNormalStatus

-

--52

The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP.

Sonic BoomNormalSpecial

-

-902013

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Spike CannonNormalPhysical

-

20100153

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

SplashNormalStatus

-

--4023

The user just flops and splashes around to no effect at all...

StockpileNormalStatus

-

--2030

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

StompNormalPhysical

-

651002036

The target is stomped with a big foot. This may also make the target flinch.

StrengthNormalPhysical8010015376

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

SubstituteNormalStatus--10764

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Super FangNormalPhysical

-

-901011

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

SupersonicNormalStatus

-

-552057

The user generates odd sound waves from its body that confuse the target.

SwaggerNormalStatus-9015764

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

SwallowNormalStatus

-

--1029

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Sweet ScentNormalStatus

-

-1002042

A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass.

SwiftNormalSpecial

-

60-2050

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Swords DanceNormalStatus--20188

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TackleNormalPhysical

-

5010035229

A physical attack in which the user charges and slams into the target with its whole body.

Tail SlapNormalPhysical

-

2585104

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Tail WhipNormalStatus

-

-1003081

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Take DownNormalPhysical

-

908520125

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Techno BlastNormalSpecial

-

12010051

The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds.

Teeter DanceNormalStatus

-

-1002010

The user performs a wobbly dance that confuses the Pokémon around it.

ThrashNormalPhysical

-

1201001062

The user rampages and attacks for two to three turns. The user then becomes confused.

TickleNormalStatus

-

-1002043

The user tickles the target into laughing, reducing its Attack and Defense stats.

TransformNormalStatus

-

--102

The user transforms into a copy of the target right down to having the same move set.

Tri AttackNormalSpecial

-

80100109

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.

Trump CardNormalSpecial

-

--510

The fewer PP this move has, the greater its power.

UproarNormalSpecial

-

901001049

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Vise GripNormalPhysical

-

551003014

The target is gripped and squeezed from both sides to inflict damage.

Weather BallNormalSpecial

-

501001013

An attack move that varies in power and type depending on the weather.

WhirlwindNormalStatus

-

--2039

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

WishNormalStatus

-

--1033

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Work UpNormalStatus

-

--3021

The user is roused, and its Attack and Sp. Atk stats increase.

WrapNormalPhysical

-

15902024

A long body or vines are used to wrap and squeeze the target for four to five turns.

Wring OutNormalSpecial

-

-100525

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

YawnNormalStatus

-

--1048

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

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