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Weezing

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Weezing in Pokémon X & Y

#110 in the X and Y Pokédex • Poison Gas Pokémon

Weezing in the National Pokédex
Weezing sprite

Normal

Shiny Weezing sprite

Shiny

Pokédex entries

Pokémon X

If one of the twin Koffing inflates, the other one deflates. It constantly mixes its poisonous gases.

Pokémon Y

Very rarely, a sudden mutation can result in two small Koffing twins becoming conjoined as a Weezing.

Pokémon details

Type

Poison

Category

Poison Gas Pokémon

Abilities

Height

1.2 m (3'11")

Weight

9.5 kg (20.9 lbs)

National Pokédex

#0110

Weezing in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

90

166

306

Defense

120

220

372

Sp. Atk

85

157

295

Sp. Def

70

130

262

Speed

60

112

240

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Weezing, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
60
Base Exp.
172

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Koffing

Koffing

#109

Level 35

Weezing

Weezing

#110

Items this Pokémon may hold when encountered in the wild.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartSmokescreen

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Normal-10020
StartSmog

The target is attacked with a discharge of filthy gases. This may also poison the target.

Poison307020
StartPoison Gas

A cloud of poison gas is sprayed in the face of opposing Pokémon. This may also poison those hit.

Poison-9040
4Smog

The target is attacked with a discharge of filthy gases. This may also poison the target.

Poison307020
7Smokescreen

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Normal-10020
12Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
15Clear Smog

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Poison50-15
18Sludge

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison6510020
23Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
26Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
29Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal359010
34Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
40Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
46Destiny Bond

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

Ghost--5
50Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010
54Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark-10010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM59Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM97Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Learn these before evolving. The source identifies the original method and level where applicable.
Class
Acquisition source
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Koffing — breeding

Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Ghost--5

Koffing — breeding

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

Koffing — breeding

Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020

Koffing — breeding

Psywave

The target is attacked with an odd psychic wave. The attack varies in intensity.

Psychic-10015

Koffing — breeding

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Koffing — breeding

Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010

Koffing — breeding

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Koffing — breeding

Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20

Koffing — breeding

Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10

Koffing — breeding

Toxic Spikes

The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle.

Poison--20

Koffing — breeding

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Ghost--5

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020

Generation III–V import via Poké Transporter and Pokémon Bank

Psywave

The target is attacked with an odd psychic wave. The attack varies in intensity.

Psychic-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Generation III–V import via Poké Transporter and Pokémon Bank

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Generation III–V import via Poké Transporter and Pokémon Bank

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

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