Oddish in Pokémon Sword & Shield
Galar Pokédex #55 • Weed Pokémon
Oddish in the National PokédexPokédex entries
Sword
If exposed to moonlight, it starts to move. It roams far and wide at night to scatter its seeds.
Shield
During the day, it stays in the cold underground to avoid the sun. It grows by bathing in moonlight.
Pokémon details
Types


Category
Abilities
Height
Weight
National Pokédex
Pokédex
Oddish in Other Games
National Dex pageMin
Max
HP
45
200
294
Attack
50
94
218
Defense
55
103
229
Sp. Atk
75
139
273
Sp. Def
65
121
251
Speed
30
58
174
Total
320
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #55 |
|---|---|
| EV yield | 1 SpA |
| Catch rate | 255 |
| Base Exp. | 64 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Oddish Galar #55 | Level 21 | ![]() Gloom Galar #56 |
![]() Gloom Galar #56 | Use Leaf Stone | ![]() Vileplume Galar #57 |
![]() Gloom Galar #56 | Use Sun Stone | ![]() Bellossom Galar #58 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dappled Grove Wild Pokémon | Overworld | 13-15 | 60% | Before the Darkest Day and Eternatus battle, Normal Weather |
Dappled Grove Wild Pokémon | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Dappled Grove Wild Pokémon | Overworld | 13-15 | 60% | Before the Darkest Day and Eternatus battle, Overcast |
Dappled Grove Wild Pokémon | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Dappled Grove Wild Pokémon | Overworld | 13-15 | 25% | Before the Darkest Day and Eternatus battle, Raining |
Dappled Grove Wild Pokémon | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Dappled Grove Wild Pokémon | Overworld | 13-15 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Dappled Grove Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
East Lake Axewell Wild Pokémon | Overworld | 10-15 | 35% | Before the Darkest Day and Eternatus battle, Normal Weather |
East Lake Axewell Wild Pokémon | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 45% | Before the Darkest Day and Eternatus battle, Normal Weather |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 45% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
East Lake Axewell Wild Pokémon | Overworld | 10-15 | 15% | Before the Darkest Day and Eternatus battle, Overcast |
East Lake Axewell Wild Pokémon | Overworld | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 30% | Before the Darkest Day and Eternatus battle, Overcast |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 20% | Before the Darkest Day and Eternatus battle, Raining |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
East Lake Axewell Wild Pokémon | Overworld | 10-15 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
East Lake Axewell Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 20% | Before the Darkest Day and Eternatus battle, Thunderstorm |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
East Lake Axewell Wild Pokémon | Overworld | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Rolling Fields Main Area | Random in Grass | 7-10 | 40% | Before the Darkest Day and Eternatus battle, Overcast |
Rolling Fields Main Area | Random in Grass | 60 | 40% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Watchtower Ruins Wild Pokémon | Overworld | 26-29 | 10% | Before the Darkest Day and Eternatus battle, Overcast |
Watchtower Ruins Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Dappled Grove Max Raid Battles — pool 26 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 26 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 29 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 29 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 29 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 29 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dappled Grove Wild Pokémon | Overworld | 13-15 | 60% | Before the Darkest Day and Eternatus battle, Normal Weather |
Dappled Grove Wild Pokémon | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Dappled Grove Wild Pokémon | Overworld | 13-15 | 60% | Before the Darkest Day and Eternatus battle, Overcast |
Dappled Grove Wild Pokémon | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Dappled Grove Wild Pokémon | Overworld | 13-15 | 25% | Before the Darkest Day and Eternatus battle, Raining |
Dappled Grove Wild Pokémon | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Dappled Grove Wild Pokémon | Overworld | 13-15 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Dappled Grove Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
East Lake Axewell Wild Pokémon | Overworld | 10-15 | 35% | Before the Darkest Day and Eternatus battle, Normal Weather |
East Lake Axewell Wild Pokémon | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 45% | Before the Darkest Day and Eternatus battle, Normal Weather |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 45% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
East Lake Axewell Wild Pokémon | Overworld | 10-15 | 15% | Before the Darkest Day and Eternatus battle, Overcast |
East Lake Axewell Wild Pokémon | Overworld | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 30% | Before the Darkest Day and Eternatus battle, Overcast |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 20% | Before the Darkest Day and Eternatus battle, Raining |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
East Lake Axewell Wild Pokémon | Overworld | 10-15 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
East Lake Axewell Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 20% | Before the Darkest Day and Eternatus battle, Thunderstorm |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
East Lake Axewell Wild Pokémon | Overworld | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Rolling Fields Main Area | Random in Grass | 7-9 | 40% | Before the Darkest Day and Eternatus battle, Overcast |
Rolling Fields Main Area | Random in Grass | 60 | 40% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Watchtower Ruins Wild Pokémon | Overworld | 26-29 | 10% | Before the Darkest Day and Eternatus battle, Overcast |
Watchtower Ruins Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Dappled Grove Max Raid Battles — pool 26 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 26 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 29 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 29 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Absorb A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 20 | 100 | 25 |
| Start | Growth The user’s body grows all at once, raising the Attack and Sp. Atk stats. | ![]() | ![]() | - | - | 20 |
| 4 | Acid Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | ![]() | ![]() | 40 | 100 | 30 |
| 8 | Sweet Scent A sweet scent that harshly lowers opposing Pokémon’s evasiveness. | ![]() | ![]() | - | 100 | 20 |
| 12 | Mega Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 40 | 100 | 15 |
| 14 | Poison Powder The user scatters a cloud of poisonous dust that poisons the target. | ![]() | ![]() | - | 75 | 35 |
| 16 | Stun Spore The user scatters a cloud of numbing powder that paralyzes the target. | ![]() | ![]() | - | 75 | 30 |
| 18 | Sleep Powder The user scatters a big cloud of sleep-inducing dust around the target. | ![]() | ![]() | - | 75 | 15 |
| 20 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| 24 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| 28 | Moonblast Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. | ![]() | ![]() | 95 | 100 | 15 |
| 32 | Grassy Terrain The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | ![]() | ![]() | - | - | 10 |
| 36 | Moonlight The user restores its own HP. The amount of HP regained varies with the weather. | ![]() | ![]() | - | - | 5 |
| 40 | Petal Dance The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | ![]() | ![]() | 120 | 100 | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM11 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| TM29 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | ![]() | ![]() | - | 100 | 20 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM50 | Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 |
| TM74 | Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | ![]() | ![]() | 65 | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM88 | Grassy Terrain The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | ![]() | ![]() | - | - | 10 |
| TR00 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR22 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR59 | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. | ![]() | ![]() | 80 | 100 | 15 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR92 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ![]() | ![]() | 70 | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| After You The user helps the target and makes it use its move right after the user. | ![]() | ![]() | - | - | 15 |
| Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 |
| Ingrain The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out. | ![]() | ![]() | - | - | 20 |
| Leech Seed A seed is planted on the target. It steals some HP from the target every turn. | ![]() | ![]() | - | 90 | 10 |
| Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. | ![]() | ![]() | - | - | 20 |
| Razor Leaf Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | ![]() | ![]() | 55 | 95 | 25 |
| Strength Sap The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat. | ![]() | ![]() | - | 100 | 10 |
| Synthesis The user restores its own HP. The amount of HP regained varies with the weather. | ![]() | ![]() | - | - | 5 |
| Teeter Dance The user performs a wobbly dance that confuses the Pokémon around it. | ![]() | ![]() | - | 100 | 20 |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. | ![]() | ![]() | - | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Curse A move that works differently for the Ghost type than for all other types. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Cut The target is cut with a scythe or claw. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 95 | 30 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 120 | 100 | 15 |
| Gastro Acid The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 10 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 15 |
| Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 20 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 90 | 85 | 20 |
| Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 10 |
Chlorophyll
Ability Slot 1
Boosts the Pokémon’s Speed stat in harsh sunlight.
Doubles Speed during strong sunlight.
Run Away(Hidden Ability)
Enables a sure getaway from wild Pokémon.
Ensures success fleeing from wild battles.






















































