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Golem

Back to Pokédex
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

120

220

372

Defense

130

238

394

Sp. Atk

55

103

229

Sp. Def

65

121

251

Speed

45

85

207

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Golem, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Kitakami #82
EV yield
3 Def
Catch rate
45
Base Exp.
248
Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15
Evolution requirements shown in a compact table or chain view.
Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartDefense Curl

The user curls up and boosts its Defense stat.

Normal--40
StartRock Polish

The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.

Rock--20
StartHeavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

Steel-10010
16Rock Throw

The user picks up and throws a small rock at the target to inflict damage.

Rock509015
18Smack Down

The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.

Rock5010015
22Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
24Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
30Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.

Rock--20
34Rock Blast

The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.

Rock259010
40Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
44Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
50Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
54Stone Edge

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100805
Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM005Mud-Slap

The user hurls mud in the target's face to inflict damage and lower its accuracy.

Ground2010010
TM006Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM028Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM035Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

Ground559515
TM036Rock Tomb

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Rock609515
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM051Sandstorm

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

Rock--10
TM055Dig

The user burrows into the ground on the first turn, then attacks on the next turn.

Ground8010010
TM058Brick Break

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM067Fire Punch

The target is attacked with a fiery punch. This may also leave the target with a burn.

Fire7510015
TM068Thunder Punch

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Electric7510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM076Rock Blast

The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.

Rock259010
TM080Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10
TM084Stomping Tantrum

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Ground7510010
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM086Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM089Body Press

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

Fighting8010010
TM099Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM104Iron Defense

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Steel--15
TM116Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.

Rock--20
TM121Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

Steel-10010
TM125Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM133Earth Power

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

Ground9010010
TM141Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM149Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM150Stone Edge

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100805
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM158Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM172Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM179Smack Down

The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.

Rock5010015
TM180Gyro Ball

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Steel-1005
TM186High Horsepower

The user fiercely attacks the target using its entire body.

Ground959510
TM192Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Fighting15010020
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM224Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
TM225Hard Press

The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.

Steel-10010
Moves this Pokémon can inherit through breeding or similar methods.
Class
Block

The user blocks the target's way with arms spread wide to prevent the target from fleeing.

Normal--5
Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
Dynamic Punch

The user attacks by punching the target with full concentrated power. This also confuses the target.

Fighting100505
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

Normal-10015
Hammer Arm

The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.

Fighting1009010
Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10
These are individual move choices, not proof of complete four-move legality. HOME uses destination-specific movesets; older-game moves are not unrestricted imports.
Class
Block

The user blocks the target's way with arms spread wide to prevent the target from fleeing.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Normal--5
Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Ghost--10
Dynamic Punch

The user attacks by punching the target with full concentrated power. This also confuses the target.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Fighting100505
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Normal-10015
Hammer Arm

The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Fighting1009010
Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Normal808520
Rollout

The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.

Learn before evolving, then retain the move.

Rock309020
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Rock--10
Known encounter locations for this Pokémon in this game.
Scarlet
LocationMethodLevelChanceConditions

Kitakami Tera Raids

Main area

Permanent Tera Raid75Unknown

The Teal Mask Expansion Pass content: Kitakami., Battle and capture level 75., Joining another version’s host raid can provide its version-exclusive raid Pokémon., Five-star native access after the base-game ending credits., 5-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Kitakami Tera Raids

Main area

Permanent Tera Raid75Unknown

The Teal Mask Expansion Pass content: Kitakami., Battle level 90; captured at level 75., Joining another version’s host raid can provide its version-exclusive raid Pokémon., Six-star access follows the Academy Ace Tournament and qualifying high-rank raids/notification., 6-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Violet
LocationMethodLevelChanceConditions

Kitakami Tera Raids

Main area

Permanent Tera Raid75Unknown

The Teal Mask Expansion Pass content: Kitakami., Battle and capture level 75., Joining another version’s host raid can provide its version-exclusive raid Pokémon., Five-star native access after the base-game ending credits., 5-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Kitakami Tera Raids

Main area

Permanent Tera Raid75Unknown

The Teal Mask Expansion Pass content: Kitakami., Battle level 90; captured at level 75., Joining another version’s host raid can provide its version-exclusive raid Pokémon., Six-star access follows the Academy Ace Tournament and qualifying high-rank raids/notification., 6-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Ability options available to this Pokémon in this game.

Rock Head

Ability Slot 1

Protects the Pokémon from recoil damage.

Protects against recoil damage.

Sturdy

Ability Slot 2

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Sand Veil(Hidden Ability)

Boosts the Pokémon's evasiveness in a sandstorm.

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

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