Raids
Lv. 20
2274 -
2367 CP
Raids (WB)
Lv. 25
2843 -
2958 CP
Research
Lv. 15
1706 -
1775 CP
Max CP
Lv. 50
4683 CP
View all Palkia Origin 100% IV (hundo) Combat Power values by encounter type.
A hundo Palkia Origin caught from a raid battle will have a CP of 2367 or 2958 when weather boosted in Rainy or Windy weather. A hundo Palkia Origin caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1775. A hundo Palkia Origin when fully powered up to Level 50 will have a maximum CP of 4683.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151775
2367
2958
4683
97.8%
1415151769
2359
2949
4667
97.8%
1514151771
2362
2952
4673
97.8%
1515141771
2361
2951
4671
95.6%
1315151763
2351
2939
4652
95.6%
1414151765
2354
2942
4657
95.6%
1415141765
2353
2941
4656
95.6%
1513151767
2357
2946
4663
95.6%
1514141767
2356
2945
4661
95.6%
1515131766
2355
2944
4660
93.3%
1215151757
2343
2929
4636
93.3%
1314151759
2346
2933
4642
93.3%
1315141759
2345
2932
4640
93.3%
1413151762
2349
2936
4647
93.3%
1414141761
2348
2935
4646
93.3%
1415131760
2347
2934
4644
93.3%
1512151764
2352
2940
4653
93.3%
1513141763
2351
2939
4651
93.3%
1514131763
2350
2938
4650
93.3%
1515121762
2349
2937
4648
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
4195
4739
159
172
50
4145
4683
158
171
49
4096
4627
157
170
48
4047
4572
156
169
47
3999
4517
155
168
46
3950
4462
155
167
45
3902
4408
154
166
44
3855
4354
153
165
43
3807
4301
152
164
42
3760
4247
151
163
41
3713
4195
150
162
40
3667
4142
149
161
39
3614
4083
148
160
38
3562
4024
147
158
37
3510
3964
146
157
36
3457
3905
145
156
35
3405
3846
143
155
34
3352
3787
142
154
33
3300
3728
141
152
32
3248
3669
140
151
31
3195
3610
139
150
30
3143
3550
138
149
29
3038
3432
135
146
28
2933
3314
133
144
27
2829
3195
131
141
26
2724
3077
128
138
25
2619
2958
126
136
24
2514
2840
123
133
23
2409
2722
121
130
22
2305
2603
118
127
21
2200
2485
115
124
20
2095
2367
112
121
19
1990
2248
110
118
18
1885
2130
107
115
17
1781
2012
104
112
16
1676
1893
100
109
15
1571
1775
97
105
14
1467
1657
94
101
13
1362
1538
91
98
12
1257
1420
87
94
11
1152
1302
83
90
10
1048
1183
79
86
9
937
1058
75
81
8
826
933
70
76
7
716
808
66
71
6
605
683
60
65
5
494
558
54
59
4
383
433
48
52
3
273
308
40
44
2
162
183
31
33
1
51
58
17
19
Best PvP IVs (Rank 1)
Great League
0/14/11
1500 CP · Lv 13.5
Ultra League
0/15/10
2499 CP · Lv 22.5
Little Cup
0/1/4
500 CP · Lv 5
Master League
15/15/15
4683 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Palkia Origin before you spend any Stardust.







Dialga










