Raids
Lv. 20
1501 -
1575 CP
Raids (WB)
Lv. 25
1876 -
1969 CP
Eggs
Lv. 20
1501 -
1575 CP
Research
Lv. 15
1125 -
1181 CP
Max CP
Lv. 50
3117 CP
View all Party Hat Muk 100% IV (hundo) Combat Power values by encounter type.
A hundo Party Hat Muk caught from a raid battle will have a CP of 1575 or 1969 when weather boosted in Overcast (Cloudy) weather. A hundo Party Hat Muk caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1181. A hundo Party Hat Muk when fully powered up to Level 50 will have a maximum CP of 3117.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
1515151181
1575
1969
3117
97.8%
1415151176
1567
1959
3102
97.8%
1514151178
1571
1964
3108
97.8%
1515141179
1572
1965
3110
95.6%
1315151170
1560
1950
3086
95.6%
1414151172
1563
1954
3093
95.6%
1415141173
1564
1955
3095
95.6%
1513151175
1567
1958
3100
95.6%
1514141176
1568
1960
3102
95.6%
1515131177
1569
1961
3104
93.3%
1215151164
1552
1940
3071
93.3%
1314151167
1555
1945
3078
93.3%
1315141167
1557
1946
3080
93.3%
1413151169
1559
1949
3085
93.3%
1414141170
1560
1950
3087
93.3%
1415131171
1561
1952
3089
93.3%
1512151172
1562
1953
3092
93.3%
1513141173
1563
1955
3094
93.3%
1514131173
1564
1956
3096
93.3%
1515121174
1565
1957
3098
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
2717
3154
196
209
50
2685
3117
195
208
49
2653
3080
194
207
48
2622
3043
193
205
47
2590
3006
192
204
46
2559
2970
191
203
45
2528
2934
189
202
44
2497
2898
188
200
43
2466
2862
187
199
42
2436
2827
186
198
41
2405
2792
185
197
40
2375
2757
184
195
39
2341
2717
182
194
38
2307
2678
181
193
37
2273
2639
180
191
36
2239
2599
178
190
35
2206
2560
177
188
34
2172
2521
176
187
33
2138
2481
174
185
32
2104
2442
173
184
31
2070
2402
171
182
30
2036
2363
170
181
29
1968
2284
167
178
28
1900
2205
164
175
27
1832
2127
161
172
26
1764
2048
158
168
25
1696
1969
155
165
24
1629
1890
152
162
23
1561
1811
149
158
22
1493
1733
145
155
21
1425
1654
142
151
20
1357
1575
139
148
19
1289
1496
135
144
18
1221
1418
132
140
17
1153
1339
128
136
16
1086
1260
124
132
15
1018
1181
120
128
14
950
1103
116
123
13
882
1024
112
119
12
814
945
107
114
11
746
866
103
109
10
678
788
98
104
9
607
704
93
99
8
535
621
87
93
7
463
538
81
86
6
392
455
74
79
5
320
371
67
71
4
248
288
59
63
3
177
205
50
53
2
105
122
38
41
1
33
39
21
23
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Party Hat Muk before you spend any Stardust.







Grimer









