Raids
Lv. 20
1833 -
1916 CP
Raids (WB)
Lv. 25
2292 -
2395 CP
Research
Lv. 15
1375 -
1437 CP
Max CP
Lv. 50
3791 CP
View all Genesect Chill 100% IV (hundo) Combat Power values by encounter type.
A hundo Genesect Chill caught from a raid battle will have a CP of 1916 or 2395 when weather boosted in Rainy or Snow weather. A hundo Genesect Chill caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1437. A hundo Genesect Chill when fully powered up to Level 50 will have a maximum CP of 3791.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151437
1916
2395
3791
97.8%
1415151432
1909
2386
3777
97.8%
1514151434
1911
2390
3782
97.8%
1515141433
1911
2389
3781
95.6%
1315151426
1902
2377
3763
95.6%
1414151428
1904
2381
3768
95.6%
1415141428
1904
2380
3767
95.6%
1513151430
1907
2384
3773
95.6%
1514141430
1906
2383
3772
95.6%
1515131429
1906
2382
3771
93.3%
1215151421
1894
2368
3748
93.3%
1314151423
1897
2372
3754
93.3%
1315141422
1896
2371
3753
93.3%
1413151425
1900
2375
3759
93.3%
1414141424
1899
2374
3758
93.3%
1415131424
1899
2373
3757
93.3%
1512151427
1902
2378
3764
93.3%
1513141426
1902
2378
3763
93.3%
1514131426
1901
2377
3762
93.3%
1515121425
1901
2376
3761
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
3350
3836
147
159
50
3311
3791
146
158
49
3271
3746
145
157
48
3232
3701
144
156
47
3193
3657
143
155
46
3155
3613
142
155
45
3116
3569
141
154
44
3078
3525
140
153
43
3041
3482
140
152
42
3003
3439
139
151
41
2965
3396
138
150
40
2928
3353
137
149
39
2886
3305
136
148
38
2845
3257
135
147
37
2803
3210
134
146
36
2761
3162
133
145
35
2719
3114
132
143
34
2677
3066
131
142
33
2636
3018
130
141
32
2594
2970
129
140
31
2552
2922
128
139
30
2510
2874
127
138
29
2426
2779
125
135
28
2343
2683
122
133
27
2259
2587
120
131
26
2175
2491
118
128
25
2092
2395
116
126
24
2008
2299
113
123
23
1924
2203
111
121
22
1840
2108
109
118
21
1757
2012
106
115
20
1673
1916
103
112
19
1589
1820
101
110
18
1506
1724
98
107
17
1422
1629
95
104
16
1338
1533
92
100
15
1255
1437
90
97
14
1171
1341
86
94
13
1087
1245
83
91
12
1004
1150
80
87
11
920
1054
77
83
10
837
958
73
79
9
748
857
69
75
8
660
756
65
70
7
571
654
60
66
6
483
553
55
60
5
395
452
50
54
4
306
351
44
48
3
218
249
37
40
2
129
148
28
31
1
41
47
16
17
Best PvP IVs (Rank 1)
Great League
2/15/14
1500 CP · Lv 16.5
Ultra League
1/15/15
2497 CP · Lv 27.5
Little Cup
0/3/10
500 CP · Lv 6
Master League
15/15/15
3791 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Genesect Chill before you spend any Stardust.







Meloetta










